Station XX-4371 · no signal
Snow_Build
Offline 217.60.245.30:28018 checked 4d ago
- Players now
- 1/ 30
- 3% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 7
- Rank
- #4,371
- top 20%
- Last wipe
- 66d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Snow_Build?
The procedural map on Snow_Build is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Snow_Build?
No gather rate appears in the name of Snow_Build. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on Snow_Build?
No players are recorded on Snow_Build at this moment; it is offline, and the last sighting was 4 days 8 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 7.
How does Snow_Build rank against other Rust servers?
On player hours for the past week, Snow_Build sits at #4,371, which puts it inside the top 20% of every ranked server.
Operator and location
How reliably does Snow_Build stay online?
Snow_Build is down at the moment; the last recorded contact was 4 days 8 hours ago. 70 of 168 hours in the last 7 full days were up time, 42% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Snow_Build run from?
Nothing about a region comes from Snow_Build. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 217.60.245.30:28018.
What build of Rust does Snow_Build use?
Rust network protocol 2617 and build 140534 on Linux is what Snow_Build runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Snow_Build run its wipes?
Too few wipes of Snow_Build are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 66 days 2 hours.
Lists and tags
What do the server tags on Snow_Build mean?
These are the tags Snow_Build publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2617 (Protocol): To connect, your game must be on the same protocol, 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Snow_Build appear?
These Rust Server Trends lists include Snow_Build: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Snow_Build?
You can connect by pressing F1 in Rust and typing client.connect 217.60.245.30:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://free-rust.pro is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.