Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players32,393 Active2,767 Wipes · 3 h69 48 h

Station XX-4371 · no signal

Snow_Build

Offline 217.60.245.30:28018 checked 4d ago

moddedoxide
Connect
Players now
1/ 30
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 7
Rank
#4,371
top 20%
Last wipe
66d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-4371 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
0/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
16/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Snow_Build?

The procedural map on Snow_Build is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Snow_Build?

No gather rate appears in the name of Snow_Build. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on Snow_Build?

No players are recorded on Snow_Build at this moment; it is offline, and the last sighting was 4 days 8 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 7.

How does Snow_Build rank against other Rust servers?

On player hours for the past week, Snow_Build sits at #4,371, which puts it inside the top 20% of every ranked server.

Operator and location

How reliably does Snow_Build stay online?

Snow_Build is down at the moment; the last recorded contact was 4 days 8 hours ago. 70 of 168 hours in the last 7 full days were up time, 42% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Snow_Build run from?

Nothing about a region comes from Snow_Build. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 217.60.245.30:28018.

What build of Rust does Snow_Build use?

Rust network protocol 2617 and build 140534 on Linux is what Snow_Build runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Snow_Build run its wipes?

Too few wipes of Snow_Build are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 66 days 2 hours.

Lists and tags

What do the server tags on Snow_Build mean?

These are the tags Snow_Build publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2617 (Protocol): To connect, your game must be on the same protocol, 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Snow_Build appear?

These Rust Server Trends lists include Snow_Build: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Snow_Build?

You can connect by pressing F1 in Rust and typing client.connect 217.60.245.30:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://free-rust.pro is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2617,gmrust,cs140534,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The server has 30 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2617
Protocol To connect, your game must be on the same protocol, 2617.
cs140534
Build It runs game build 140534.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.