Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players33,332 Active2,810 Wipes · 3 h68 48 h

Station XX-2794 · no signal

Snow_Main

Offline 217.60.245.30:28015 checked 4d ago

moddedoxide
Connect
Players now
3/ 150
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
3
peak 12
Rank
#2,794
top 13%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-2794 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
3of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
13players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctTue 20 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 16:51 UTC5d ago M1.0rising 12 – running 1
Wed 21 Oct, 11:15 UTC7d ago M1.0rising 13 held half 2.2 days 2
Tue 20 Oct, 15:43 UTC8d ago M1.1rising 13 – 0.8 days 0
Sat 17 Oct, 17:02 UTC11d ago M1.2rising 17 halved by day 1 2.9 days 0
Fri 16 Oct, 21:28 UTC12d ago M1.2rising 17 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
55/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
82/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
25/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Snow_Main?

The procedural map on Snow_Main is size 3,000 with seed 645654, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Snow_Main?

The name of Snow_Main gives no gather rate. 1000 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.

Live population

How many players are recorded on Snow_Main right now?

No players are recorded on Snow_Main at this moment; it is offline, and the last sighting was 4 days 9 hours ago. The seven-day average is 3 players, with a peak of 12.

How does Snow_Main rank against other Rust servers?

On player hours for the past week, Snow_Main sits at #2,794, which puts it inside the top 13% of every ranked server.

Server facts

How reliably does Snow_Main stay online?

Snow_Main is down at the moment; the last recorded contact was 4 days 9 hours ago. 70 of 168 hours in the last 7 full days were up time, 42% of the total. 16 October 2026 is when Rust Server Trends first recorded it.

Which region does Snow_Main run from?

Nothing about a region comes from Snow_Main. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 217.60.245.30:28015.

Which Rust version is Snow_Main running?

Rust network protocol 2617 and build 140534 on Linux is what Snow_Main runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Snow_Main?

13 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 18 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does Snow_Main wipe, and on which days?

There is no next wipe to predict at Snow_Main, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days 13 hours.

Server tags

What do the server tags on Snow_Main mean?

The game's server browser reads the tags Snow_Main publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are available; ts1000 (Group limit): Each team can hold up to 1000; v2617 (Protocol): To connect, your game must be on the same protocol, 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Snow_Main appear?

The Rust Server Trends lists that take in Snow_Main are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Snow_Main?

To join, enter client.connect 217.60.245.30:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://free-rust.pro.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2617,gmrust,cs140534,ts1000,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots are available.
ts1000
Group limit Each team can hold up to 1000.
v2617
Protocol To connect, your game must be on the same protocol, 2617.
cs140534
Build It runs game build 140534.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.