Rust Server TrendsSeismic network · station log
Recording Stations11,887 Players95,355 Active4,090 Wipes · 3 h152 48 h

Station GE-7854 · recording

HEAVY RUST | HELLIS | TRAINING | ROOMS

Online 217.60.240.248:29015 checked 11m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#7,854
top 35%
Last wipe
2h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station GE-7854 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Mon 13:00 UTC
Peak · 48 h
3most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0013:0000:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0013:0000:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 16:19 UTC2h ago – – – – running 0
Tue 27 Oct, 08:37 UTC10h ago – – – – – 0
Sun 25 Oct, 13:49 UTC2d ago M0.3rising 3 – 1.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
219/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
191/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
34/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
194/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
65/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on HEAVY RUST | HELLIS | TRAINING | ROOMS?

HEAVY RUST | HELLIS | TRAINING | ROOMS runs a procedural map of size 3,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on HEAVY RUST | HELLIS | TRAINING | ROOMS?

No gather rate appears in the name of HEAVY RUST | HELLIS | TRAINING | ROOMS. No group limit is published. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on HEAVY RUST | HELLIS | TRAINING | ROOMS right now?

0 of the 100 slots on HEAVY RUST | HELLIS | TRAINING | ROOMS are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 13:00 UTC, averaging 2 players.

How does HEAVY RUST | HELLIS | TRAINING | ROOMS rank against other Rust servers?

The last seven days of player hours place HEAVY RUST | HELLIS | TRAINING | ROOMS at #7,854, in the top 35% of all ranked servers.

Server facts

How reliably does HEAVY RUST | HELLIS | TRAINING | ROOMS stay online?

Right now, you can reach HEAVY RUST | HELLIS | TRAINING | ROOMS. The uptime it reports puts its last restart about 47 minutes ago. Of the 24 hours in the last 1 full day, it was up for 22, or 92% of the time. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Does HEAVY RUST | HELLIS | TRAINING | ROOMS hold a steady tick rate?

The 48-hour average is 185 server fps; 100 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,295. Its highest memory use was 1,442 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does HEAVY RUST | HELLIS | TRAINING | ROOMS run from?

No region is published by HEAVY RUST | HELLIS | TRAINING | ROOMS, whose region code is ger. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 217.60.240.248:29015.

Which Rust version is HEAVY RUST | HELLIS | TRAINING | ROOMS running?

Rust network protocol 2570 and build 109107 on Windows is what HEAVY RUST | HELLIS | TRAINING | ROOMS runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on HEAVY RUST | HELLIS | TRAINING | ROOMS?

The recent wipes averaged a busiest count of 3 players. 24 hours into the latest wipe, the crowd reached its peak.

On what timetable does HEAVY RUST | HELLIS | TRAINING | ROOMS run its wipes?

There is no next wipe to predict at HEAVY RUST | HELLIS | TRAINING | ROOMS, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 2 hours.

Lists and tags

What do the server tags on HEAVY RUST | HELLIS | TRAINING | ROOMS mean?

Tags published by HEAVY RUST | HELLIS | TRAINING | ROOMS and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; v2570 (Protocol): To connect, your game must be on the same protocol, 2570; cs109107 (Build): The game build is 109107; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rger (Region code): Region code: ger; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does HEAVY RUST | HELLIS | TRAINING | ROOMS appear?

The Rust Server Trends lists that take in HEAVY RUST | HELLIS | TRAINING | ROOMS are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 24 hours.

Join the server

How do you connect to HEAVY RUST | HELLIS | TRAINING | ROOMS?

Enter client.connect 217.60.240.248:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rger,v2570,gmrust,cs109107,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
v2570
Protocol To connect, your game must be on the same protocol, 2570.
cs109107
Build The game build is 109107.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rger
Region code Region code: ger.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.