Station XX-15452 · no signal
Oil Trainer - Carbon Development
Offline 217.217.226.92:28115 checked 7d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,452
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Oil Trainer - Carbon Development?
A procedural map runs on Oil Trainer - Carbon Development, generated by the game.
Which settings and rules apply on Oil Trainer - Carbon Development?
No gather rate appears in the name of Oil Trainer - Carbon Development. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Oil Trainer - Carbon Development right now?
Oil Trainer - Carbon Development is not responding at this moment and is offline, last seen 7 days 15 hours ago.
How does Oil Trainer - Carbon Development rank against other Rust servers?
Over the last seven days, Oil Trainer - Carbon Development recorded enough player hours to reach #15,452 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Oil Trainer - Carbon Development stay online?
No contact with Oil Trainer - Carbon Development right now, and the last recorded contact was 7 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
Which region does Oil Trainer - Carbon Development run from?
Nothing about a region comes from Oil Trainer - Carbon Development. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 217.217.226.92:28115 is the address it uses.
What build of Rust does Oil Trainer - Carbon Development use?
Rust network protocol 2634 and build 167781 on Windows is what Oil Trainer - Carbon Development runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Oil Trainer - Carbon Development wipe, and on which days?
The rhythm of Oil Trainer - Carbon Development cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 22 hours.
Lists and tags
What do the server tags on Oil Trainer - Carbon Development mean?
Tags published by Oil Trainer - Carbon Development and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Oil Trainer - Carbon Development appear?
The Rust Server Trends lists that take in Oil Trainer - Carbon Development are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Oil Trainer - Carbon Development?
To join, enter client.connect 217.217.226.92:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.