Station XX-11606 · no signal
fuckingdelicious.org
Offline 217.160.243.217:28015 checked 7d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,606
- top 52%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 01:47 UTC7d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on fuckingdelicious.org?
The map on fuckingdelicious.org is procedural, produced by the game.
Which settings and rules apply on fuckingdelicious.org?
You will find no gather rate in the name of fuckingdelicious.org. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on fuckingdelicious.org right now?
A reading taken now finds fuckingdelicious.org offline; the most recent activity was 7 days 2 hours ago. The seven-day average is 1 players, with a peak of 1.
How does fuckingdelicious.org rank against other Rust servers?
Over the last seven days, fuckingdelicious.org recorded enough player hours to reach #11,606 worldwide, placing it in the top 52% of all ranked servers.
Server details
How reliably does fuckingdelicious.org stay online?
As recorded now, fuckingdelicious.org is not reachable, the last contact having been 7 days 2 hours ago. It was up 11% of the time across the last 7 full days: 18 of 168 hours. On 20 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does fuckingdelicious.org run from?
A region is not published by fuckingdelicious.org. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 217.160.243.217:28015.
What build of Rust does fuckingdelicious.org use?
fuckingdelicious.org is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on fuckingdelicious.org?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 11 hours after the wipe.
How often does fuckingdelicious.org wipe, and on which days?
On record so far are too few of fuckingdelicious.org's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 17 hours.
Lists and tags
What do the server tags on fuckingdelicious.org mean?
Tags published by fuckingdelicious.org and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does fuckingdelicious.org appear?
These Rust Server Trends lists include fuckingdelicious.org: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to fuckingdelicious.org?
To join, enter client.connect 217.160.243.217:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.