Station XX-15256 · no signal
[TEST] Dev Server
Offline 217.154.121.4:28015 checked 9d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,256
- top 69%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC9d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 17 Oct, 16:45 UTC10d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Fri 16 Oct, 21:07 UTC11d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Thu 15 Oct, 18:17 UTC12d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Fri 2 Oct, 20:54 UTC25d ago | M0.0■steady | 1 | halved by day 1 | 12.9 days | 1 | |
| Thu 1 Oct, 20:09 UTC FW26d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Wed 30 Sep, 19:07 UTC27d ago | M0.0▲rising | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on [TEST] Dev Server?
No gather rate appears in the name of [TEST] Dev Server. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on [TEST] Dev Server right now?
A reading taken now finds [TEST] Dev Server offline; the most recent activity was 9 days 2 hours ago.
How does [TEST] Dev Server rank against other Rust servers?
On player hours for the past week, [TEST] Dev Server sits at #15,256, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does [TEST] Dev Server stay online?
As recorded now, [TEST] Dev Server is not reachable, the last contact having been 9 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Where in the world is [TEST] Dev Server hosted?
A region is not published by [TEST] Dev Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 217.154.121.4:28015 is the address it uses.
What build of Rust does [TEST] Dev Server use?
On Linux, [TEST] Dev Server runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [TEST] Dev Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does [TEST] Dev Server run its wipes?
No next wipe can be predicted for [TEST] Dev Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 9 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on [TEST] Dev Server mean?
The game's server browser reads the tags [TEST] Dev Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [TEST] Dev Server appear?
You will find [TEST] Dev Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to [TEST] Dev Server?
Enter client.connect 217.154.121.4:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.