Station XX-16830 · no signal
RustCommerce-Session-Native
Offline 217.119.77.167:36856 checked 28d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,830
- top 70%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustCommerce-Session-Native?
RustCommerce-Session-Native uses a procedural map, which the game generates.
Which settings and rules apply on RustCommerce-Session-Native?
You will find no gather rate in the name of RustCommerce-Session-Native. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on RustCommerce-Session-Native right now?
No players are recorded on RustCommerce-Session-Native at this moment; it is offline, and the last sighting was 28 days 23 hours ago.
How does RustCommerce-Session-Native rank against other Rust servers?
On player hours for the past week, RustCommerce-Session-Native sits at #16,830, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does RustCommerce-Session-Native stay online?
RustCommerce-Session-Native is down at the moment; the last recorded contact was 28 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 30 September 2026 is when Rust Server Trends first recorded it.
Where in the world is RustCommerce-Session-Native hosted?
Nothing about a region comes from RustCommerce-Session-Native. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 217.119.77.167:36856.
What build of Rust does RustCommerce-Session-Native use?
Rust network protocol 2633 and build 165217 on Linux is what RustCommerce-Session-Native runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does RustCommerce-Session-Native run its wipes?
Too few wipes of RustCommerce-Session-Native are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 23 hours.
Tags
What do the server tags on RustCommerce-Session-Native mean?
These are the tags RustCommerce-Session-Native publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; rrb94bd558 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustCommerce-Session-Native appear?
You will find RustCommerce-Session-Native on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to RustCommerce-Session-Native?
Enter client.connect 217.119.77.167:36856 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.