Station XX-16006 · no signal
RustCommerce-Session-Native
Offline 217.119.77.167:34386 checked 25d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,006
- top 70%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustCommerce-Session-Native?
The map on RustCommerce-Session-Native is procedural, produced by the game.
Which settings and rules apply on RustCommerce-Session-Native?
No gather rate appears in the name of RustCommerce-Session-Native. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on RustCommerce-Session-Native right now?
RustCommerce-Session-Native is not responding at this moment and is offline, last seen 25 days 15 hours ago.
How does RustCommerce-Session-Native rank against other Rust servers?
The last seven days of player hours place RustCommerce-Session-Native at #16,006, in the top 70% of all ranked servers.
Operator and location
How reliably does RustCommerce-Session-Native stay online?
No contact with RustCommerce-Session-Native right now, and the last recorded contact was 25 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.
Which region does RustCommerce-Session-Native run from?
No region is published by RustCommerce-Session-Native. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 217.119.77.167:34386.
Which Rust version is RustCommerce-Session-Native running?
Rust network protocol 2633 and build 165217 on Linux is what RustCommerce-Session-Native runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does RustCommerce-Session-Native run its wipes?
The rhythm of RustCommerce-Session-Native cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on RustCommerce-Session-Native mean?
Tags published by RustCommerce-Session-Native and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustCommerce-Session-Native appear?
The Rust Server Trends lists that take in RustCommerce-Session-Native are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto RustCommerce-Session-Native?
Enter client.connect 217.119.77.167:34386 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.