Station XX-16831 · no signal
RustCommerce-Session-Native
Offline 217.119.77.167:34269 checked 29d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,831
- top 70%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustCommerce-Session-Native?
A procedural map runs on RustCommerce-Session-Native, generated by the game.
Which settings and rules apply on RustCommerce-Session-Native?
No gather rate appears in the name of RustCommerce-Session-Native. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on RustCommerce-Session-Native?
RustCommerce-Session-Native is not responding at this moment and is offline, last seen 29 days 4 hours ago.
How does RustCommerce-Session-Native rank against other Rust servers?
The last seven days of player hours place RustCommerce-Session-Native at #16,831, in the top 70% of all ranked servers.
Server details
How reliably does RustCommerce-Session-Native stay online?
RustCommerce-Session-Native is down at the moment; the last recorded contact was 29 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Which region does RustCommerce-Session-Native run from?
Nothing about a region comes from RustCommerce-Session-Native. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 217.119.77.167:34269 is the address it uses.
What build of Rust does RustCommerce-Session-Native use?
RustCommerce-Session-Native is running Rust network protocol 2633 and build 165217 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does RustCommerce-Session-Native wipe, and on which days?
Too few wipes of RustCommerce-Session-Native are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 29 days 4 hours.
Lists and tags
What do the server tags on RustCommerce-Session-Native mean?
Tags published by RustCommerce-Session-Native and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustCommerce-Session-Native appear?
These Rust Server Trends lists include RustCommerce-Session-Native: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to RustCommerce-Session-Native?
Enter client.connect 217.119.77.167:34269 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.