Station XX-16831 · no signal
RustCommerce-Session-Native
Offline 217.119.77.167:32719 checked 28d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,831
- top 70%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustCommerce-Session-Native?
RustCommerce-Session-Native uses a procedural map, which the game generates.
Which settings and rules apply on RustCommerce-Session-Native?
You will find no gather rate in the name of RustCommerce-Session-Native. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on RustCommerce-Session-Native?
No players are recorded on RustCommerce-Session-Native at this moment; it is offline, and the last sighting was 28 days 21 hours ago.
How does RustCommerce-Session-Native rank against other Rust servers?
On player hours for the past week, RustCommerce-Session-Native sits at #16,831, which puts it inside the top 70% of every ranked server.
Server details
How reliably does RustCommerce-Session-Native stay online?
As recorded now, RustCommerce-Session-Native is not reachable, the last contact having been 28 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Where in the world is RustCommerce-Session-Native hosted?
Nothing about a region comes from RustCommerce-Session-Native. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 217.119.77.167:32719.
What build of Rust does RustCommerce-Session-Native use?
Rust network protocol 2633 and build 165217 on Linux is what RustCommerce-Session-Native runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does RustCommerce-Session-Native run its wipes?
The rhythm of RustCommerce-Session-Native cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 21 hours.
Server tags
What do the server tags on RustCommerce-Session-Native mean?
The game's server browser reads the tags RustCommerce-Session-Native publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; rr53d83def (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustCommerce-Session-Native appear?
The Rust Server Trends lists that take in RustCommerce-Session-Native are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto RustCommerce-Session-Native?
To join, enter client.connect 217.119.77.167:32719 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.