Station XX-15996 · no signal
RustCommerce-Session-Native
Offline 217.119.77.167:29018 checked 24d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,996
- top 71%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustCommerce-Session-Native?
The map on RustCommerce-Session-Native is procedural, produced by the game.
Which settings and rules apply on RustCommerce-Session-Native?
No gather rate appears in the name of RustCommerce-Session-Native. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on RustCommerce-Session-Native?
A reading taken now finds RustCommerce-Session-Native offline; the most recent activity was 24 days 2 hours ago.
How does RustCommerce-Session-Native rank against other Rust servers?
Over the last seven days, RustCommerce-Session-Native recorded enough player hours to reach #15,996 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does RustCommerce-Session-Native stay online?
No contact with RustCommerce-Session-Native right now, and the last recorded contact was 24 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.
Where in the world is RustCommerce-Session-Native hosted?
Nothing about a region comes from RustCommerce-Session-Native. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 217.119.77.167:29018 is the address it uses.
What build of Rust does RustCommerce-Session-Native use?
On Linux, RustCommerce-Session-Native runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does RustCommerce-Session-Native run its wipes?
The rhythm of RustCommerce-Session-Native cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 2 hours.
Server tags
What do the server tags on RustCommerce-Session-Native mean?
These are the tags RustCommerce-Session-Native publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustCommerce-Session-Native appear?
The Rust Server Trends lists that take in RustCommerce-Session-Native are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto RustCommerce-Session-Native?
Enter client.connect 217.119.77.167:29018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.