Station XX-16841 · no signal
RustCommerce-POC-Inbound
Offline 217.119.77.167:28015 checked 31d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,841
- top 72%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 26 Sep, 12:28 UTC31d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 11 Sep, 09:03 UTC46d ago | – | – | – | – | 15.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustCommerce-POC-Inbound?
The map on RustCommerce-POC-Inbound is procedural, produced by the game.
Which settings and rules apply on RustCommerce-POC-Inbound?
You will find no gather rate in the name of RustCommerce-POC-Inbound. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RustCommerce-POC-Inbound right now?
A reading taken now finds RustCommerce-POC-Inbound offline; the most recent activity was 31 days 8 hours ago.
How does RustCommerce-POC-Inbound rank against other Rust servers?
On player hours for the past week, RustCommerce-POC-Inbound sits at #16,841, which puts it inside the top 72% of every ranked server.
Server details
How reliably does RustCommerce-POC-Inbound stay online?
RustCommerce-POC-Inbound is down at the moment; the last recorded contact was 31 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RustCommerce-POC-Inbound hosted?
No region is published by RustCommerce-POC-Inbound. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 217.119.77.167:28015 is the address it uses.
Which Rust version is RustCommerce-POC-Inbound running?
Rust network protocol 2633 and build 163207 on Linux is what RustCommerce-POC-Inbound runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RustCommerce-POC-Inbound?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does RustCommerce-POC-Inbound run its wipes?
The rhythm of RustCommerce-POC-Inbound cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 31 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on RustCommerce-POC-Inbound mean?
These are the tags RustCommerce-POC-Inbound publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustCommerce-POC-Inbound appear?
You will find RustCommerce-POC-Inbound on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto RustCommerce-POC-Inbound?
Enter client.connect 217.119.77.167:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.