Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players82,642 Active3,762 Wipes · 3 h274 48 h

Station XX-8682 · recording

[RU] #2 HMAORUST|HARDCORE

Online 217.114.180.19:28025 checked 9m ago

teams off biweekly wipes moddedoxidehardcore
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,682
top 39%
Last wipe
8d ago
biweekly schedule
Next wipe
5d 18h
Wed 4 Nov, 09:20 UTC
Seismic record · station XX-8682 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 05:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 09:20 UTC, in 5d 18h. Its biweekly schedule tag · low confidence

usual gap
5.6 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 5d 18hWed 4 Nov, 09:20 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 19d 18hWed 18 Nov, 09:20 UTC
  4. 33d 18hWed 2 Dec, 09:20 UTC
  5. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 09:20 UTC8d ago M0.0rising 1 – running 0
Thu 15 Oct, 19:06 UTC13d ago M0.0rising 1 halved by day 2 5.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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9/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
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[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average
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РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average
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#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average
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[EU/SWE] Playstar - SOLO - HARDCORE EU · no group limit · biweekly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [RU] #2 HMAORUST|HARDCORE?

[RU] #2 HMAORUST|HARDCORE runs a procedural map of size 4,500, produced by the game.

Which settings and rules apply on [RU] #2 HMAORUST|HARDCORE?

The name of [RU] #2 HMAORUST|HARDCORE gives no gather rate. The group limit is not published. It plays in hardcore mode, Facepunch's most punishing mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [RU] #2 HMAORUST|HARDCORE?

At this moment, [RU] #2 HMAORUST|HARDCORE records 0 players across 150 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 05:00 UTC at 0 players.

How does [RU] #2 HMAORUST|HARDCORE rank against other Rust servers?

Over the last seven days, [RU] #2 HMAORUST|HARDCORE recorded enough player hours to reach #8,682 worldwide, placing it in the top 39% of all ranked servers.

Operator and location

How reliably does [RU] #2 HMAORUST|HARDCORE stay online?

Right now, you can reach [RU] #2 HMAORUST|HARDCORE. Its reported uptime points to a restart about 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.

Does [RU] #2 HMAORUST|HARDCORE hold a steady tick rate?

Across the last 48 hours it averaged 222 server fps, with a floor of 174. The world held up to 115,322 entities at its peak, buildings and deployables included. Its highest memory use was 4,007 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [RU] #2 HMAORUST|HARDCORE hosted?

No region tag comes from [RU] #2 HMAORUST|HARDCORE, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 217.114.180.19:28025.

What build of Rust does [RU] #2 HMAORUST|HARDCORE use?

Rust network protocol 2635 and build 168909 on Linux is what [RU] #2 HMAORUST|HARDCORE runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [RU] #2 HMAORUST|HARDCORE?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does [RU] #2 HMAORUST|HARDCORE wipe, and on which days?

Its schedule cannot be confirmed, as too few of [RU] #2 HMAORUST|HARDCORE's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Wednesday 4 November at 09:20 UTC. It has run its current world for 8 days 2 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on [RU] #2 HMAORUST|HARDCORE mean?

The game's server browser reads the tags [RU] #2 HMAORUST|HARDCORE publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp150 (Max players): The server has 150 slots; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^h (Hardcore): Hardcore, as Facepunch defines it: less help, survival is harsher; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [RU] #2 HMAORUST|HARDCORE appear?

These Rust Server Trends lists include [RU] #2 HMAORUST|HARDCORE: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto [RU] #2 HMAORUST|HARDCORE?

You can connect by pressing F1 in Rust and typing client.connect 217.114.180.19:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp150
Max players The server has 150 slots.
ts0
Group limit You can't form teams here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^h
Hardcore Hardcore, as Facepunch defines it: less help, survival is harsher.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.