Station EU-1992 · recording
[EU/SWE] Playstar - SOLO - HARDCORE
Online EU 192.121.44.102:28016 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 8
- Rank
- #1,992
- top 9% · #773 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 01:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 50%else halves by day 5
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 14d 17hThu 12 Nov, 16:40 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 42d 17hThu 10 Dec, 16:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 16:40 UTC13d ago | M0.8▲rising | 7 | – | running | 1 | |
| Thu 1 Oct, 22:04 UTC FW27d ago | M0.9▲rising | 8 | halved by day 5 | 13.8 days | 0 | |
| Thu 17 Sep, 16:35 UTC41d ago | M0.7▲rising | 5 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU/SWE] Playstar - SOLO - HARDCORE?
The procedural map on [EU/SWE] Playstar - SOLO - HARDCORE is size 3,600, generated by the game.
Which settings and rules apply on [EU/SWE] Playstar - SOLO - HARDCORE?
You will find no gather rate in the name of [EU/SWE] Playstar - SOLO - HARDCORE. The group limit is not published. It plays in hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Oxide is the plugin framework it runs. Joining is limited to players who have Rust's premium status. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [EU/SWE] Playstar - SOLO - HARDCORE right now?
0 of the 50 slots on [EU/SWE] Playstar - SOLO - HARDCORE are filled right now. The seven-day average is 2 players, with a peak of 8. The last 48 hours show their highest activity at 23:00 UTC, averaging 4 players.
How does [EU/SWE] Playstar - SOLO - HARDCORE rank against other Rust servers?
[EU/SWE] Playstar - SOLO - HARDCORE is #773 in Europe and #1,992 worldwide on the past week's player hours, within the top 9% of ranked servers.
Server facts
How reliably does [EU/SWE] Playstar - SOLO - HARDCORE stay online?
As recorded now, [EU/SWE] Playstar - SOLO - HARDCORE is running. Its reported uptime points to a restart about 18 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does [EU/SWE] Playstar - SOLO - HARDCORE hold a steady tick rate?
Across the last 48 hours it averaged 59 server fps, with a floor of 55. At its highest, it carried 84,444 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,654 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [EU/SWE] Playstar - SOLO - HARDCORE run from?
With its EU tag, [EU/SWE] Playstar - SOLO - HARDCORE lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 192.121.44.102:28016 is the address it uses.
Which Rust version is [EU/SWE] Playstar - SOLO - HARDCORE running?
On Linux, [EU/SWE] Playstar - SOLO - HARDCORE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [EU/SWE] Playstar - SOLO - HARDCORE?
On average, the busiest point of its recent wipes drew 7 players. The peak on the most recent wipe came 20 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.
On what timetable does [EU/SWE] Playstar - SOLO - HARDCORE run its wipes?
every 4 weeks on Thursday at 16:40 UTC is how [EU/SWE] Playstar - SOLO - HARDCORE wipes. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 6 hours. In its tags it sets out a wipe schedule of every two weeks.
Server tags
What do the server tags on [EU/SWE] Playstar - SOLO - HARDCORE mean?
Tags published by [EU/SWE] Playstar - SOLO - HARDCORE and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): 50 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU/SWE] Playstar - SOLO - HARDCORE appear?
These Rust Server Trends lists include [EU/SWE] Playstar - SOLO - HARDCORE: EU Rust servers and Rust community servers without the side modes. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto [EU/SWE] Playstar - SOLO - HARDCORE?
Enter client.connect 192.121.44.102:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Joining is limited to players who have Rust's premium status. You can find its website at https://discord.com/invite/gxJm7Pv.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
