Station XX-4580 · recording
Michigan Miltia
Online 216.39.241.98:28015 checked 9m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #4,580
- top 21%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 15:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
- wipe-day peak
- 7players, last three wipes
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 21:12 UTC FW28d ago | M0.8▲rising | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Michigan Miltia?
Generated by the game, the map on Michigan Miltia is procedural, size 4,250 with seed 2147483647. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Michigan Miltia?
You will find no gather rate in the name of Michigan Miltia. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Michigan Miltia?
1 of the 50 slots on Michigan Miltia are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 2 players.
How does Michigan Miltia rank against other Rust servers?
The last seven days of player hours place Michigan Miltia at #4,580, in the top 21% of all ranked servers.
Server facts
How reliably does Michigan Miltia stay online?
Right now, you can reach Michigan Miltia. Its reported uptime points to a restart about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does Michigan Miltia hold a steady tick rate?
The 48-hour average is 14 server fps; 5 is the lowest observed. The world held up to 118,574 entities at its peak, buildings and deployables included. Its highest memory use was 4,250 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Michigan Miltia run from?
Nothing about a region comes from Michigan Miltia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 216.39.241.98:28015.
What build of Rust does Michigan Miltia use?
Michigan Miltia is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Michigan Miltia?
7 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe.
How often does Michigan Miltia wipe, and on which days?
Once a month Michigan Miltia wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on Michigan Miltia mean?
These are the tags Michigan Miltia publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Michigan Miltia appear?
The Rust Server Trends lists that take in Michigan Miltia are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Michigan Miltia?
You can connect by pressing F1 in Rust and typing client.connect 216.39.241.98:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/GYgN7wbE4y is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
