Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players39,385 Active2,850 Wipes · 3 h134 48 h

Station US-16859 · no signal

Atlas Hub US Testing

Offline 216.39.240.33:28210 checked 30d ago

weekly wipes moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,859
top 71%
Last wipe
480d ago
weekly schedule
Next wipe
2d 6h
Sun 1 Nov, 12:33 UTC
Seismic record · station US-16859 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Sunday 1 November, 12:33 UTC, in 2d 6h. Weekly: 7 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Echo Rust - Sandbox NA · groups of 32+ · weekly · 2 on average
2/ 50
71/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 12 on average
14/ 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 6 on average
4/ 200
Together We Rust | Build Server NA · groups of 8+ · 2 on average
1/ 125
Builders Like Us NA · groups of 32+ · monthly · 2 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Atlas Hub US Testing?

The name of Atlas Hub US Testing gives no gather rate. Up to 30 players can be in a group. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Atlas Hub US Testing?

A reading taken now finds Atlas Hub US Testing offline; the most recent activity was 30 days 10 hours ago.

How does Atlas Hub US Testing rank against other Rust servers?

The last seven days of player hours place Atlas Hub US Testing at #16,859, in the top 71% of all ranked servers.

Operator and location

How reliably does Atlas Hub US Testing stay online?

No contact with Atlas Hub US Testing right now, and the last recorded contact was 30 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Where in the world is Atlas Hub US Testing hosted?

Its region code is us1 and its name points to North America, but Atlas Hub US Testing publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 216.39.240.33:28210.

What build of Rust does Atlas Hub US Testing use?

On Linux, Atlas Hub US Testing runs Rust network protocol 2633 and build 125476. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Atlas Hub US Testing wipe, and on which days?

An estimate from weekly: 7 days after its last wipe gives Atlas Hub US Testing's next wipe. Sunday 1 November at 12:33 UTC is when its next wipe is due. 480 days 17 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on Atlas Hub US Testing mean?

Tags published by Atlas Hub US Testing and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts30 (Group limit): The team limit is 30; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs125476 (Build): The game build is 125476; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus1 (Region code): Region code: us1; ^w (Weekly): A wipe comes once a week; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^i (Battlefield): High rates and kits for fast PvP; ^j (Battle royale): The zone closes in while you loot and fight; ^k (Build server): A place to design and practise bases; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded; US (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; rustmaps (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Atlas Hub US Testing appear?

You will find Atlas Hub US Testing on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers, Rust build and creative servers, live, Rust creative servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How to join

How do you connect to Atlas Hub US Testing?

Enter client.connect 216.39.240.33:28210 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus1,v2633,^w,US,gmrust,cs125476,ts30,^c^e^d^i^j^k^o^z,rustmaps,modded

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts30
Group limit The team limit is 30.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs125476
Build The game build is 125476.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus1
Region code Region code: us1.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.
^i
Battlefield High rates and kits for fast PvP.
^j
Battle royale The zone closes in while you loot and fight.
^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

US
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
rustmaps
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.