Station XX-9653 · no signal
LETS PLAY
Offline 216.39.240.17:28115 checked 1h ago
- Players now
- 0/ 145
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,653
- top 43%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 145 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 12:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:11 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on LETS PLAY?
Generated by the game, the map on LETS PLAY is procedural, size 4,000 with seed 1631294389. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on LETS PLAY?
No gather rate appears in the name of LETS PLAY. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on LETS PLAY right now?
LETS PLAY is not responding at this moment and is offline, last seen 1 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
How does LETS PLAY rank against other Rust servers?
On player hours for the past week, LETS PLAY sits at #9,653, which puts it inside the top 43% of every ranked server.
Operator and location
How reliably does LETS PLAY stay online?
As recorded now, LETS PLAY is not reachable, the last contact having been 1 hours ago. The uptime it reports puts its last restart about 3 days 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does LETS PLAY hold a steady tick rate?
The 48-hour average is 7 server fps; 5 is the lowest observed. At its highest, it carried 95,583 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,241 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does LETS PLAY run from?
A region is not published by LETS PLAY. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 216.39.240.17:28115 is the address it uses.
Which Rust version is LETS PLAY running?
LETS PLAY is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on LETS PLAY?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does LETS PLAY run its wipes?
The force wipe is the only wipe LETS PLAY takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 22 hours is how long the current world has been running.
Lists and tags
What do the server tags on LETS PLAY mean?
These are the tags LETS PLAY publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp145 (Max players): 145 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does LETS PLAY appear?
These Rust Server Trends lists include LETS PLAY: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to LETS PLAY?
To join, enter client.connect 216.39.240.17:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.