Station XX-15327 · recording
Test Server
Online 216.245.177.46:28015 checked 12m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #197 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 10:53 UTC23d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 17 Sep, 10:39 UTC42d ago | M0.0▲rising | 1 | halved by day 2 | 19 days | 0 | |
| Tue 15 Sep, 00:57 UTC44d ago | M0.0▲rising | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Test Server?
Generated by the game, the map on Test Server is procedural, size 4,000 with seed 3513435846. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Test Server?
The name of Test Server gives no gather rate. This is a solo-only server, with no teams. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Test Server?
At this moment, Test Server records 0 players across 30 slots. The population averaged 0 players over the past week.
How does Test Server rank against other Rust servers?
Over the last seven days, Test Server recorded enough player hours to reach #15,327 worldwide, placing it in the top 69% of all ranked servers. It sits at #197 among solo servers.
Operator and location
How reliably does Test Server stay online?
As recorded now, Test Server is running. Its reported uptime points to a restart about 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Test Server perform under load?
Across the last 48 hours it averaged 96 server fps, with a floor of 76. At its highest, it carried 88,323 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,624 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Test Server run from?
A region is not published by Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 216.245.177.46:28015.
Which Rust version is Test Server running?
Rust network protocol 2634 and build 166652 on Windows is what Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Test Server?
1 players, on average, was the busiest crowd at its recent wipes. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
How often does Test Server wipe, and on which days?
There is no next wipe to predict at Test Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 6 hours.
Tags
What do the server tags on Test Server mean?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp30 (Max players): The server has 30 slots; ts1 (Group limit): The team limit is 1; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server appear?
These Rust Server Trends lists include Test Server: Rust community servers without the side modes and Solo Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.
Join the server
How do you connect to Test Server?
Enter client.connect 216.245.177.46:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.