Rust Server TrendsSeismic network · station log
Recording Stations11,741 Players62,626 Active3,351 Wipes · 3 h195 48 h

Station XX-15323 · no signal

GAME_RUST

Offline 216.147.125.203:28015 checked 5d ago

modded
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
159/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
190/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
67/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
12/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on GAME_RUST?

GAME_RUST uses a procedural map, which the game generates.

Which settings and rules apply on GAME_RUST?

The name of GAME_RUST gives no gather rate. The group limit is not published. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on GAME_RUST?

A reading taken now finds GAME_RUST offline; the most recent activity was 5 days 19 hours ago. Averaged across the last seven days, the population was 0 players.

How does GAME_RUST rank against other Rust servers?

Over the last seven days, GAME_RUST recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does GAME_RUST stay online?

As recorded now, GAME_RUST is not reachable, the last contact having been 5 days 19 hours ago. It was up 1% of the time across the last 6 full days: 2 of 144 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.

Which region does GAME_RUST run from?

No region is published by GAME_RUST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 216.147.125.203:28015.

Which Rust version is GAME_RUST running?

Rust network protocol 1805 on Windows is what GAME_RUST runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does GAME_RUST run its wipes?

The rhythm of GAME_RUST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.

Lists and tags

What do the server tags on GAME_RUST mean?

Tags published by GAME_RUST and read by the game's server browser include mp20 (Max players): Slots: 20; v1805 (Protocol): Your game needs to be on protocol 1805 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h3f8af68b (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does GAME_RUST appear?

You will find GAME_RUST on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.

Connecting

What steps get you onto GAME_RUST?

You can connect by pressing F1 in Rust and typing client.connect 216.147.125.203:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as oxide,modded,mp20,v1805,h3f8af68b

Game

mp20
Max players Slots: 20.
v1805
Protocol Your game needs to be on protocol 1805 to join.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h3f8af68b
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.