Station XX-15460 · no signal
Server_216_DevBlog
Offline 213.5.195.22:28015 checked 37d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,460
- top 67%
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Server_216_DevBlog?
Server_216_DevBlog uses a procedural map, which the game generates.
Which settings and rules apply on Server_216_DevBlog?
You will find no gather rate in the name of Server_216_DevBlog. No group limit is published. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on Server_216_DevBlog?
A reading taken now finds Server_216_DevBlog offline; the most recent activity was 37 days 9 hours ago.
How does Server_216_DevBlog rank against other Rust servers?
On player hours for the past week, Server_216_DevBlog sits at #15,460, which puts it inside the top 67% of every ranked server.
Server details
How reliably does Server_216_DevBlog stay online?
No contact with Server_216_DevBlog right now, and the last recorded contact was 37 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 22 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Server_216_DevBlog run from?
Nothing about a region comes from Server_216_DevBlog. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 213.5.195.22:28015.
Which Rust version is Server_216_DevBlog running?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Server_216_DevBlog wipe, and on which days?
On record so far are too few of Server_216_DevBlog's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 37 days 9 hours.
Server tags
What do the server tags on Server_216_DevBlog mean?
The game's server browser reads the tags Server_216_DevBlog publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; v2180 (Protocol): Your game needs to be on protocol 2180 to join; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hdf93daba (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Server_216_DevBlog appear?
The Rust Server Trends lists that take in Server_216_DevBlog are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
Connecting
What steps get you onto Server_216_DevBlog?
To join, enter client.connect 213.5.195.22:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.