Station XX-13043 · no signal
Rust Testserver [DEV MODE]
Offline 213.244.62.17:28015 checked 45d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,043
- no region published
- Last wipe
- 45d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Testserver [DEV MODE]?
The map on Rust Testserver [DEV MODE] is procedural, produced by the game.
Which settings and rules apply on Rust Testserver [DEV MODE]?
The name of Rust Testserver [DEV MODE] gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Rust Testserver [DEV MODE] right now?
A reading taken now finds Rust Testserver [DEV MODE] offline; the most recent activity was 45 days 8 hours ago.
How does Rust Testserver [DEV MODE] rank against other Rust servers?
Over the last seven days, Rust Testserver [DEV MODE] recorded enough player hours to reach #13,043 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does Rust Testserver [DEV MODE] stay online?
No contact with Rust Testserver [DEV MODE] right now, and the last recorded contact was 45 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Testserver [DEV MODE] hosted?
Nothing about a region comes from Rust Testserver [DEV MODE]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 213.244.62.17:28015.
What build of Rust does Rust Testserver [DEV MODE] use?
On Windows, Rust Testserver [DEV MODE] runs Rust network protocol 2633 and build 163794. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Rust Testserver [DEV MODE] wipe, and on which days?
Too few wipes of Rust Testserver [DEV MODE] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 45 days 21 hours.
Tags
What do the server tags on Rust Testserver [DEV MODE] mean?
Tags published by Rust Testserver [DEV MODE] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Testserver [DEV MODE] appear?
The Rust Server Trends lists that take in Rust Testserver [DEV MODE] are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Rust Testserver [DEV MODE]?
You can connect by pressing F1 in Rust and typing client.connect 213.244.62.17:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.