Station EA-6609 · recording
[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 12m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 2
- peak 4
- Rank
- #6,609
- top 30% · #388 in EA
- Last wipe
- 7h ago
- weekly schedule
- Next wipe
- 6d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −2into Thu 20:00 UTC
- Peak · 48 h
- 4most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
- usual gap
- 7.1 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 25%else halves by day 4
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 13d 13hThu 12 Nov, 11:24 UTC
- 20d 13hThu 19 Nov, 11:24 UTC
- 27d 13hThu 26 Nov, 11:24 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 41d 13hThu 10 Dec, 11:24 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC10h ago | – | – | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | M0.7▲rising | 5 | – | – | 0 | |
| Thu 1 Oct, 18:30 UTC FW28d ago | M0.8▲rising | 8 | halved by day 4 | 6.8 days | 2 | |
| Thu 24 Sep, 13:15 UTC35d ago | M0.8▲rising | 7 | held half | 7.2 days | 1 | |
| Thu 17 Sep, 13:44 UTC42d ago | M0.8▲rising | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [Uz/Ru/Kz] #1 UzRust - Modded?
Generated by the game, the map on [Uz/Ru/Kz] #1 UzRust - Modded is procedural, size 2,000 with seed 201110278. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [Uz/Ru/Kz] #1 UzRust - Modded?
You will find no gather rate in the name of [Uz/Ru/Kz] #1 UzRust - Modded. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [Uz/Ru/Kz] #1 UzRust - Modded right now?
0 of the 100 slots on [Uz/Ru/Kz] #1 UzRust - Modded are filled right now. Across seven days this server recorded an average of 2 players and a peak of 4. The last 48 hours show their highest activity at 17:00 UTC, averaging 3 players.
How does [Uz/Ru/Kz] #1 UzRust - Modded rank against other Rust servers?
The last seven days of player hours place [Uz/Ru/Kz] #1 UzRust - Modded at #6,609, in the top 30% of all ranked servers and #388 in Asia.
Server facts
How reliably does [Uz/Ru/Kz] #1 UzRust - Modded stay online?
[Uz/Ru/Kz] #1 UzRust - Modded is up at the moment. Its reported uptime points to a restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 16, or 10% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does [Uz/Ru/Kz] #1 UzRust - Modded hold a steady tick rate?
The 48-hour average is 230 server fps; 219 is the lowest observed. The world held up to 69,353 entities at its peak, buildings and deployables included. Its highest memory use was 2,317 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [Uz/Ru/Kz] #1 UzRust - Modded hosted?
With its EA tag, [Uz/Ru/Kz] #1 UzRust - Modded lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 213.230.109.15:28015 is the address it uses.
Which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded running?
On Windows, [Uz/Ru/Kz] #1 UzRust - Modded runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [Uz/Ru/Kz] #1 UzRust - Modded?
On average, the busiest point of its recent wipes drew 7 players. 20 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 25% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.
On what timetable does [Uz/Ru/Kz] #1 UzRust - Modded run its wipes?
Its schedule cannot be confirmed, as too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record; the prediction follows its tag instead. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Tags
What do the server tags on [Uz/Ru/Kz] #1 UzRust - Modded mean?
The game's server browser reads the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): East Asia is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [Uz/Ru/Kz] #1 UzRust - Modded appear?
These Rust Server Trends lists include [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Connecting
How do you connect to [Uz/Ru/Kz] #1 UzRust - Modded?
Enter client.connect 213.230.109.15:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://uzrust.uz/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
