Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players89,192 Active3,733 Wipes · 3 h415 48 h

Station EA-6609 · recording

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 12m ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
2
peak 4
Rank
#6,609
top 30% · #388 in EA
Last wipe
7h ago
weekly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-6609 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Thu 20:00 UTC
Peak · 48 h
4most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123411:0013:0015:0016:0018:0020:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040011:0013:0015:0016:0018:0020:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap
7.1 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
7players, last three wipes
crowd held
25%else halves by day 4

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 13hThu 12 Nov, 11:24 UTC
  3. 20d 13hThu 19 Nov, 11:24 UTC
  4. 27d 13hThu 26 Nov, 11:24 UTC
  5. 34d 21hThu 3 Dec, 19:00 UTCFW
  6. 41d 13hThu 10 Dec, 11:24 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC10h ago – – – – running 0
Thu 8 Oct, 13:18 UTC21d ago M0.7rising 5 – – 0
Thu 1 Oct, 18:30 UTC FW28d ago M0.8rising 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago M0.8rising 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago M0.8rising 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average
30/ 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 22 on average
33/ 200
〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门| EA · groups of 30+ · weekly · 3 on average
3/ 200
【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取 EA · groups of 8+ · weekly · 1 on average
2/ 200
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average
186/ 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
1/ 550
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [Uz/Ru/Kz] #1 UzRust - Modded?

Generated by the game, the map on [Uz/Ru/Kz] #1 UzRust - Modded is procedural, size 2,000 with seed 201110278. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [Uz/Ru/Kz] #1 UzRust - Modded?

You will find no gather rate in the name of [Uz/Ru/Kz] #1 UzRust - Modded. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [Uz/Ru/Kz] #1 UzRust - Modded right now?

0 of the 100 slots on [Uz/Ru/Kz] #1 UzRust - Modded are filled right now. Across seven days this server recorded an average of 2 players and a peak of 4. The last 48 hours show their highest activity at 17:00 UTC, averaging 3 players.

How does [Uz/Ru/Kz] #1 UzRust - Modded rank against other Rust servers?

The last seven days of player hours place [Uz/Ru/Kz] #1 UzRust - Modded at #6,609, in the top 30% of all ranked servers and #388 in Asia.

Server facts

How reliably does [Uz/Ru/Kz] #1 UzRust - Modded stay online?

[Uz/Ru/Kz] #1 UzRust - Modded is up at the moment. Its reported uptime points to a restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 16, or 10% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does [Uz/Ru/Kz] #1 UzRust - Modded hold a steady tick rate?

The 48-hour average is 230 server fps; 219 is the lowest observed. The world held up to 69,353 entities at its peak, buildings and deployables included. Its highest memory use was 2,317 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [Uz/Ru/Kz] #1 UzRust - Modded hosted?

With its EA tag, [Uz/Ru/Kz] #1 UzRust - Modded lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 213.230.109.15:28015 is the address it uses.

Which Rust version is [Uz/Ru/Kz] #1 UzRust - Modded running?

On Windows, [Uz/Ru/Kz] #1 UzRust - Modded runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [Uz/Ru/Kz] #1 UzRust - Modded?

On average, the busiest point of its recent wipes drew 7 players. 20 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 25% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.

On what timetable does [Uz/Ru/Kz] #1 UzRust - Modded run its wipes?

Its schedule cannot be confirmed, as too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record; the prediction follows its tag instead. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Tags

What do the server tags on [Uz/Ru/Kz] #1 UzRust - Modded mean?

The game's server browser reads the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): East Asia is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [Uz/Ru/Kz] #1 UzRust - Modded appear?

These Rust Server Trends lists include [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Connecting

How do you connect to [Uz/Ru/Kz] #1 UzRust - Modded?

Enter client.connect 213.230.109.15:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://uzrust.uz/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia East Asia is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.