Station XX-13949 · no signal
MGCDRP | RustPvEDE - TestServer
Offline 213.220.150.92:28015 checked 7d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,949
- top 63%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 14:39 UTC7d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 21 Oct, 00:01 UTC8d ago | M0.0▲rising | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on MGCDRP | RustPvEDE - TestServer?
You will find no gather rate in the name of MGCDRP | RustPvEDE - TestServer. The group limit is 24 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on MGCDRP | RustPvEDE - TestServer right now?
A reading taken now finds MGCDRP | RustPvEDE - TestServer offline; the most recent activity was 7 days 17 hours ago.
How does MGCDRP | RustPvEDE - TestServer rank against other Rust servers?
Over the last seven days, MGCDRP | RustPvEDE - TestServer recorded enough player hours to reach #13,949 worldwide, placing it in the top 63% of all ranked servers.
Server details
How reliably does MGCDRP | RustPvEDE - TestServer stay online?
No contact with MGCDRP | RustPvEDE - TestServer right now, and the last recorded contact was 7 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 20 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is MGCDRP | RustPvEDE - TestServer hosted?
A region is not published by MGCDRP | RustPvEDE - TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 213.220.150.92:28015.
What build of Rust does MGCDRP | RustPvEDE - TestServer use?
Rust network protocol 2634 and build 167781 on Windows is what MGCDRP | RustPvEDE - TestServer runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on MGCDRP | RustPvEDE - TestServer?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does MGCDRP | RustPvEDE - TestServer wipe, and on which days?
On record so far are too few of MGCDRP | RustPvEDE - TestServer's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 18 hours is how long the current world has been running.
Tags
What do the server tags on MGCDRP | RustPvEDE - TestServer mean?
These are the tags MGCDRP | RustPvEDE - TestServer publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots are available; ts24 (Group limit): The team limit is 24; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does MGCDRP | RustPvEDE - TestServer appear?
The Rust Server Trends lists that take in MGCDRP | RustPvEDE - TestServer are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto MGCDRP | RustPvEDE - TestServer?
To join, enter client.connect 213.220.150.92:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.