Station XX-15432 · no signal
4Netplayers Rust Server von David
Offline 213.202.205.63:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 10:46 UTC20d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 7 Oct, 18:21 UTC20d ago | M0.0▲rising | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Rust Server von David?
The procedural map on 4Netplayers Rust Server von David is size 4,000 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 4Netplayers Rust Server von David?
You will find no gather rate in the name of 4Netplayers Rust Server von David. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on 4Netplayers Rust Server von David?
A reading taken now finds 4Netplayers Rust Server von David offline; the most recent activity was 2 days 16 hours ago. The seven-day average for this server is 0 players.
How does 4Netplayers Rust Server von David rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server von David recorded enough player hours to reach #15,432 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does 4Netplayers Rust Server von David stay online?
4Netplayers Rust Server von David is down at the moment; the last recorded contact was 2 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 117, or 70% of the time. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.
Which region does 4Netplayers Rust Server von David run from?
No region is published by 4Netplayers Rust Server von David. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 213.202.205.63:28015 is the address it uses.
What build of Rust does 4Netplayers Rust Server von David use?
4Netplayers Rust Server von David is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on 4Netplayers Rust Server von David?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does 4Netplayers Rust Server von David run its wipes?
The rhythm of 4Netplayers Rust Server von David cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 20 days 2 hours.
Tags
What do the server tags on 4Netplayers Rust Server von David mean?
The game's server browser reads the tags 4Netplayers Rust Server von David publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server von David appear?
You will find 4Netplayers Rust Server von David on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto 4Netplayers Rust Server von David?
To join, enter client.connect 213.202.205.63:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.