Station XX-7477 · recording
Black Muerta 4Netplayers
Online 213.202.205.35:21600 checked 14m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,477
- top 34%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Black Muerta 4Netplayers?
Generated by the game, the map on Black Muerta 4Netplayers is procedural, size 4,000 with seed 1234567890. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Black Muerta 4Netplayers?
You will find no gather rate in the name of Black Muerta 4Netplayers. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Black Muerta 4Netplayers?
0 of the 10 slots on Black Muerta 4Netplayers are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does Black Muerta 4Netplayers rank against other Rust servers?
The last seven days of player hours place Black Muerta 4Netplayers at #7,477, in the top 34% of all ranked servers.
Server facts
How reliably does Black Muerta 4Netplayers stay online?
As recorded now, Black Muerta 4Netplayers is running. Its reported uptime points to a restart about 2 days 4 hours ago. 95 of 96 hours in the last 4 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.
Does Black Muerta 4Netplayers hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 28. Buildings, deployables and all the rest of the world's entities brought it to a high of 91,194. Its highest memory use was 3,199 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Black Muerta 4Netplayers run from?
Nothing about a region comes from Black Muerta 4Netplayers. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 213.202.205.35:21600 is the address it uses.
Which Rust version is Black Muerta 4Netplayers running?
On Linux, Black Muerta 4Netplayers runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Black Muerta 4Netplayers wipe, and on which days?
On record so far are too few of Black Muerta 4Netplayers's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 4 days 18 hours.
Lists and tags
What do the server tags on Black Muerta 4Netplayers mean?
These are the tags Black Muerta 4Netplayers publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Black Muerta 4Netplayers appear?
You will find Black Muerta 4Netplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto Black Muerta 4Netplayers?
To join, enter client.connect 213.202.205.35:21600 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.