Rust Server TrendsSeismic network · station log
Recording Stations11,792 Players68,594 Active3,568 Wipes · 3 h191 48 h

Station XX-7477 · recording

Black Muerta 4Netplayers

Online 213.202.205.35:21600 checked 14m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,477
top 34%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-7477 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
170/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
75/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average
252/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Black Muerta 4Netplayers?

Generated by the game, the map on Black Muerta 4Netplayers is procedural, size 4,000 with seed 1234567890. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Black Muerta 4Netplayers?

You will find no gather rate in the name of Black Muerta 4Netplayers. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Black Muerta 4Netplayers?

0 of the 10 slots on Black Muerta 4Netplayers are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does Black Muerta 4Netplayers rank against other Rust servers?

The last seven days of player hours place Black Muerta 4Netplayers at #7,477, in the top 34% of all ranked servers.

Server facts

How reliably does Black Muerta 4Netplayers stay online?

As recorded now, Black Muerta 4Netplayers is running. Its reported uptime points to a restart about 2 days 4 hours ago. 95 of 96 hours in the last 4 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.

Does Black Muerta 4Netplayers hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 28. Buildings, deployables and all the rest of the world's entities brought it to a high of 91,194. Its highest memory use was 3,199 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Black Muerta 4Netplayers run from?

Nothing about a region comes from Black Muerta 4Netplayers. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 213.202.205.35:21600 is the address it uses.

Which Rust version is Black Muerta 4Netplayers running?

On Linux, Black Muerta 4Netplayers runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Black Muerta 4Netplayers wipe, and on which days?

On record so far are too few of Black Muerta 4Netplayers's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 4 days 18 hours.

Lists and tags

What do the server tags on Black Muerta 4Netplayers mean?

These are the tags Black Muerta 4Netplayers publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Black Muerta 4Netplayers appear?

You will find Black Muerta 4Netplayers on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto Black Muerta 4Netplayers?

To join, enter client.connect 213.202.205.35:21600 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.