Station XX-6175 · recording
4Netplayers Rust Server
Online 213.202.205.35:21200 checked 12m ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,175
- top 28%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is size 4,000 with seed 1234567890, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on 4Netplayers Rust Server?
At this moment, 4Netplayers Rust Server records 1 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.
How does 4Netplayers Rust Server rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server at #6,175, in the top 28% of all ranked servers.
Server details
How reliably does 4Netplayers Rust Server stay online?
4Netplayers Rust Server is up at the moment. The uptime it reports puts its last restart about 8 hours ago. It was up 99% of the time across the last 4 full days: 95 of 96 hours. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.
How well does 4Netplayers Rust Server perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 26. At its highest, it carried 90,256 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,490 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does 4Netplayers Rust Server run from?
Nothing about a region comes from 4Netplayers Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 213.202.205.35:21200 is the address it uses.
What build of Rust does 4Netplayers Rust Server use?
4Netplayers Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does 4Netplayers Rust Server run its wipes?
On record so far are too few of 4Netplayers Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 23 hours.
Tags
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server appear?
These Rust Server Trends lists include 4Netplayers Rust Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto 4Netplayers Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 213.202.205.35:21200 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.