Station XX-4326 · recording
Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #4,326
- top 19%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- 6d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +1into Wed 09:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW28d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dannabell@4Netplayers?
Generated by the game, the map on Dannabell@4Netplayers is procedural, size 5,000 with seed 523218427. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Dannabell@4Netplayers?
You will find no gather rate in the name of Dannabell@4Netplayers. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Dannabell@4Netplayers right now?
A reading taken now shows 0 players on Dannabell@4Netplayers, which has 10 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.
How does Dannabell@4Netplayers rank against other Rust servers?
Over the last seven days, Dannabell@4Netplayers recorded enough player hours to reach #4,326 worldwide, placing it in the top 19% of all ranked servers.
Server details
How reliably does Dannabell@4Netplayers stay online?
Right now, you can reach Dannabell@4Netplayers. Going by the uptime figure it reports, it restarted about 12 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Dannabell@4Netplayers perform under load?
The 48-hour average is 30 server fps; 28 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 148,924. It reached a ceiling of 3,925 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Dannabell@4Netplayers run from?
A region is not published by Dannabell@4Netplayers. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 213.202.205.23:21300.
What build of Rust does Dannabell@4Netplayers use?
Rust network protocol 2635 and build 168909 on Linux is what Dannabell@4Netplayers runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Dannabell@4Netplayers?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
How often does Dannabell@4Netplayers wipe, and on which days?
At the force wipe each month Dannabell@4Netplayers wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 28 days 6 hours.
Server tags
What do the server tags on Dannabell@4Netplayers mean?
The game's server browser reads the tags Dannabell@4Netplayers publishes: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Dannabell@4Netplayers appear?
These Rust Server Trends lists include Dannabell@4Netplayers: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Dannabell@4Netplayers?
You can connect by pressing F1 in Rust and typing client.connect 213.202.205.23:21300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.