Station XX-5654 · no signal
Carbon Test
Offline 213.1.214.98:28215 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 2
- Rank
- #5,654
- top 25%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 11:28 UTC7d ago | – | – | – | – | running | 0 |
| Wed 21 Oct, 15:40 UTC8d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 09:12 UTC8d ago | – | – | – | – | – | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Carbon Test?
You will find no gather rate in the name of Carbon Test. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Carbon Test right now?
Carbon Test is not responding at this moment and is offline, last seen 2 days 21 hours ago. The seven-day average is 1 players, with a peak of 2.
How does Carbon Test rank against other Rust servers?
The last seven days of player hours place Carbon Test at #5,654, in the top 25% of all ranked servers.
Server details
How reliably does Carbon Test stay online?
Carbon Test is down at the moment; the last recorded contact was 2 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 44, or 26% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.
Where in the world is Carbon Test hosted?
Nothing about a region comes from Carbon Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 213.1.214.98:28215.
What build of Rust does Carbon Test use?
Rust network protocol 2635 and build 168909 on Windows is what Carbon Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Carbon Test?
The recent wipes averaged a busiest count of 1 players.
How often does Carbon Test wipe, and on which days?
No next wipe can be predicted for Carbon Test, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 2 hours.
Lists and tags
What do the server tags on Carbon Test mean?
Tags published by Carbon Test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Carbon Test appear?
You will find Carbon Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Carbon Test?
You can connect by pressing F1 in Rust and typing client.connect 213.1.214.98:28215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.