Station XX-14302 · no signal
Rust Paradise DEV Server
Offline 212.87.212.84:27002 checked 2d ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,302
- top 64%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 15:03 UTC24d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 17:55 UTC FW28d ago | M0.0▼falling | 0 | – | – | 3.9 days | 1 |
| Mon 28 Sep, 15:39 UTC31d ago | M0.0■steady | 1 | – | 3.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Paradise DEV Server?
The procedural map on Rust Paradise DEV Server is size 4,250 with seed 1636364137, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rust Paradise DEV Server?
You will find no gather rate in the name of Rust Paradise DEV Server. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Rust Paradise DEV Server?
No players are recorded on Rust Paradise DEV Server at this moment; it is offline, and the last sighting was 2 days ago. The seven-day average is 0 players, with a peak of 1.
How does Rust Paradise DEV Server rank against other Rust servers?
Over the last seven days, Rust Paradise DEV Server recorded enough player hours to reach #14,302 worldwide, placing it in the top 64% of all ranked servers.
Operator and location
How reliably does Rust Paradise DEV Server stay online?
No contact with Rust Paradise DEV Server right now, and the last recorded contact was 2 days ago. 3 of 168 hours in the last 7 full days were up time, 2% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Rust Paradise DEV Server run from?
No region is published by Rust Paradise DEV Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 212.87.212.84:27002.
What build of Rust does Rust Paradise DEV Server use?
Rust network protocol 2635 and build 168909 on Linux is what Rust Paradise DEV Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Rust Paradise DEV Server?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
How often does Rust Paradise DEV Server wipe, and on which days?
No next wipe can be predicted for Rust Paradise DEV Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 24 days 3 hours.
Server tags
What do the server tags on Rust Paradise DEV Server mean?
Tags published by Rust Paradise DEV Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Paradise DEV Server appear?
These Rust Server Trends lists include Rust Paradise DEV Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Rust Paradise DEV Server?
You can connect by pressing F1 in Rust and typing client.connect 212.87.212.84:27002 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
