12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 2 players
Now
0of 40 slots
Motion · 24 h
M0.0■steady+0 players
Sharpest hour
−1into Thu 23:00 UTC
Peak · 48 h
2most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
0.9 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2
The first 48 hours of its last wipes
Tue 20 OctTue 20 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Thu 29 Oct, 07:46 UTC21h ago
–
–
–
–
running
0
Wed 28 Oct, 19:49 UTC1d ago
–
–
–
–
–
0
Tue 20 Oct, 20:33 UTC9d ago
M0.3▲rising
2
halved by day 2
8 days
0
Tue 20 Oct, 13:00 UTC9d ago
M0.0▲rising
2
–
0.3 days
1
Tue 20 Oct, 05:18 UTC10d ago
M0.0■steady
1
–
0.3 days
1
Mon 19 Oct, 07:31 UTC10d ago
M0.0▲rising
1
–
0.9 days
0
Sun 18 Oct, 05:45 UTC11d ago
M0.0▲rising
1
–
1.1 days
0
Sat 17 Oct, 09:36 UTC12d ago
M0.0▲rising
1
–
0.8 days
0
Thu 15 Oct, 17:40 UTC14d ago
M0.0▲rising
1
–
1.7 days
0
Thu 15 Oct, 02:34 UTC15d ago
M0.0▲rising
1
–
0.6 days
0
Wed 14 Oct, 09:46 UTC15d ago
M0.0■steady
1
–
0.7 days
1
Tue 13 Oct, 21:38 UTC16d ago
M0.0▲rising
1
–
0.5 days
0
Tue 13 Oct, 11:42 UTC16d ago
M0.0▲rising
1
–
0.4 days
0
Tue 13 Oct, 04:35 UTC17d ago
M0.0▲rising
1
–
0.3 days
0
Mon 12 Oct, 22:06 UTC17d ago
M0.0▲rising
1
–
0.3 days
0
Sun 11 Oct, 22:30 UTC18d ago
M0.3▲rising
2
–
1 days
0
Tue 6 Oct, 09:08 UTC23d ago
M0.0■steady
1
held half
5.6 days
1
Thu 1 Oct, 17:50 UTCFW28d ago
M0.0▲rising
1
held half
4.6 days
0
Tue 29 Sep, 18:10 UTC30d ago
M0.0■steady
1
–
2 days
1
Mon 28 Sep, 14:50 UTC31d ago
M0.0▲rising
1
–
1.1 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
The procedural map on CrazyRust Test Server is size 4,000 with seed 671800176, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on CrazyRust Test Server?
The name of CrazyRust Test Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on CrazyRust Test Server right now?
At this moment, CrazyRust Test Server records 0 players across 40 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 22:00 UTC, averaging 1 players.
How does CrazyRust Test Server rank against other Rust servers?
The last seven days of player hours place CrazyRust Test Server at #7,523, in the top 34% of all ranked servers.
Server details
How reliably does CrazyRust Test Server stay online?
Right now, you can reach CrazyRust Test Server. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does CrazyRust Test Server hold a steady tick rate?
Across the last 48 hours it averaged 240 server fps, with a floor of 237. At its highest, it carried 11,093 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,352 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does CrazyRust Test Server run from?
Nothing about a region comes from CrazyRust Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 212.73.137.6:28017.
What build of Rust does CrazyRust Test Server use?
On Linux, CrazyRust Test Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on CrazyRust Test Server?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 40 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
On what timetable does CrazyRust Test Server run its wipes?
There is no next wipe to predict at CrazyRust Test Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 21 hours.
Server tags
What do the server tags on CrazyRust Test Server mean?
These are the tags CrazyRust Test Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does CrazyRust Test Server appear?
These Rust Server Trends lists include CrazyRust Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to CrazyRust Test Server?
You can connect by pressing F1 in Rust and typing client.connect 212.73.137.6:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://srkhost.eu/.
Instrument codes
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp40
Max playersSlots: 40.
ts8
Group limitTeams max out at 8, the default set by the game.
v2635
ProtocolGame protocol 2635: to join, your game must match this version.
cs168909
BuildGame build: 168909.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
$r?
Region codeA region code has not been set.
Mods and access
^o
OxideA plugin framework, Oxide (uMod), runs here.
^z
ModdedPlugins or settings alter the game, so it's listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.