Station XX-7862 · recording
HTRMSZ Community server
Online 212.73.137.144:28015 checked 14m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,862
- top 35%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 11:26 UTC26d ago | M0.6▲rising | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HTRMSZ Community server?
Generated by the game, the map on HTRMSZ Community server is procedural, size 3,500 with seed 12345. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on HTRMSZ Community server?
The name of HTRMSZ Community server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on HTRMSZ Community server right now?
0 of the 50 slots on HTRMSZ Community server are filled right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 11:00 UTC, averaging 1 players.
How does HTRMSZ Community server rank against other Rust servers?
On player hours for the past week, HTRMSZ Community server sits at #7,862, which puts it inside the top 35% of every ranked server.
Server facts
How reliably does HTRMSZ Community server stay online?
HTRMSZ Community server is up at the moment. The uptime it reports puts its last restart about 6 days 6 hours ago. It was up 85% of the time across the last 7 full days: 143 of 168 hours. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Does HTRMSZ Community server hold a steady tick rate?
Its average server fps over the last 48 hours was 86, and it never dropped below 28. The world held up to 78,731 entities at its peak, buildings and deployables included. Memory use peaked at 4,090 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does HTRMSZ Community server run from?
A region is not published by HTRMSZ Community server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 212.73.137.144:28015.
What build of Rust does HTRMSZ Community server use?
Rust network protocol 2635 and build 168909 on Windows is what HTRMSZ Community server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on HTRMSZ Community server?
4 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 22 hours after the wipe.
On what timetable does HTRMSZ Community server run its wipes?
The rhythm of HTRMSZ Community server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 13 hours.
Lists and tags
What do the server tags on HTRMSZ Community server mean?
The game's server browser reads the tags HTRMSZ Community server publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does HTRMSZ Community server appear?
The Rust Server Trends lists that take in HTRMSZ Community server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto HTRMSZ Community server?
Enter client.connect 212.73.137.144:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
