Rust Server TrendsSeismic network · station log
Recording Stations11,782 Players67,928 Active3,558 Wipes · 3 h196 48 h

Station XX-15318 · no signal

MoonLight

Offline 212.32.217.242:28015 checked 4d ago

moddedoxide
Connect
Players now
0/ 3
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
94d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 3 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
152/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
79/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average
256/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MoonLight?

A procedural map runs on MoonLight, generated by the game.

Which settings and rules apply on MoonLight?

You will find no gather rate in the name of MoonLight. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on MoonLight?

No players are recorded on MoonLight at this moment; it is offline, and the last sighting was 4 days 18 hours ago. The population averaged 0 players over the past week.

How does MoonLight rank against other Rust servers?

On player hours for the past week, MoonLight sits at #15,318, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does MoonLight stay online?

As recorded now, MoonLight is not reachable, the last contact having been 4 days 18 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. 24 October 2026 is when Rust Server Trends first recorded it.

Where in the world is MoonLight hosted?

A region is not published by MoonLight. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 212.32.217.242:28015.

Which Rust version is MoonLight running?

MoonLight is running Rust network protocol 2631 and build 158240 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does MoonLight wipe, and on which days?

The rhythm of MoonLight cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 94 days 21 hours.

Server tags

What do the server tags on MoonLight mean?

Tags published by MoonLight and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): Slots: 3; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs158240 (Build): It runs game build 158240; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MoonLight appear?

These Rust Server Trends lists include MoonLight: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto MoonLight?

You can connect by pressing F1 in Rust and typing client.connect 212.32.217.242:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players Slots: 3.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2631
Protocol Your game needs to be on protocol 2631 to join.
cs158240
Build It runs game build 158240.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.