Station XX-8043 · no signal
Jer1us_offline
Offline 212.220.210.8:28015 checked 2d ago
- Players now
- 1/ 15
- 7% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,043
- top 36%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 20:25 UTC3d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 24 Oct, 14:03 UTC3d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Jer1us_offline?
The map on Jer1us_offline is procedural, produced by the game.
Which settings and rules apply on Jer1us_offline?
You will find no gather rate in the name of Jer1us_offline. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Jer1us_offline right now?
A reading taken now finds Jer1us_offline offline; the most recent activity was 2 days 20 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Jer1us_offline rank against other Rust servers?
The last seven days of player hours place Jer1us_offline at #8,043, in the top 36% of all ranked servers.
Server details
How reliably does Jer1us_offline stay online?
No contact with Jer1us_offline right now, and the last recorded contact was 2 days 20 hours ago. 17 of 168 hours in the last 7 full days were up time, 10% of the total. 19 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Jer1us_offline hosted?
A region is not published by Jer1us_offline. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 212.220.210.8:28015.
Which Rust version is Jer1us_offline running?
Rust network protocol 2635 and build 168909 on Windows is what Jer1us_offline runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Jer1us_offline?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
On what timetable does Jer1us_offline run its wipes?
The rhythm of Jer1us_offline cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 3 days 11 hours.
Server tags
What do the server tags on Jer1us_offline mean?
Tags published by Jer1us_offline and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Jer1us_offline appear?
You will find Jer1us_offline on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Jer1us_offline?
Enter client.connect 212.220.210.8:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.