Station XX-3110 · recording
[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |
Online 212.22.93.52:28014 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 7
- Rank
- #3,110
- top 14%
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 1d 2h
- Fri 30 Oct, 02:37 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −2into Wed 20:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 02:37 UTC, in 1d 2h. Every other Friday at 02:37 UTC · medium confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 12players, last three wipes
- crowd held
- 0%else halves by day 5
Coming wipes
- 1d 2hFri 30 Oct, 02:37 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 15d 2hFri 13 Nov, 02:37 UTC
- 29d 2hFri 27 Nov, 02:37 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 43d 2hFri 11 Dec, 02:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 02:37 UTC12d ago | M1.0▲rising | 11 | – | running | 1 | |
| Fri 2 Oct, 02:46 UTC26d ago | M1.1▲rising | 12 | halved by day 6 | 14 days | 0 | |
| Fri 18 Sep, 03:14 UTC40d ago | M1.1▲rising | 14 | halved by day 4 | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
Generated by the game, the map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is procedural, size 4,250 with seed 477406466. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
The name of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | gives no gather rate. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
At this moment, [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | records 0 players across 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 7. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 3 players.
How does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | rank against other Rust servers?
The last seven days of player hours place [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | at #3,110, in the top 14% of all ranked servers.
Operator and location
How reliably does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | stay online?
[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is up at the moment. The uptime it reports puts its last restart about 1 hours ago. It was up 98% of the time across the last 7 full days: 164 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | perform under load?
The 48-hour average is 63 server fps; 50 is the lowest observed. The world held up to 156,009 entities at its peak, buildings and deployables included. Its highest memory use was 4,666 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | run from?
A region is not published by [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 212.22.93.52:28014 is the address it uses.
What build of Rust does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | use?
On Windows, [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
12 players, on average, was the busiest crowd at its recent wipes. 38 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.
On what timetable does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | run its wipes?
The wipe rhythm at [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is every other Friday at 02:37 UTC. Friday 30 October at 02:37 UTC is when its next wipe is due. The present world dates from 12 days 21 hours. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | mean?
Tags published by [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | appear?
The Rust Server Trends lists that take in [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
Enter client.connect 212.22.93.52:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. http://tlshop.gamestores.app/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.