Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,901 Active3,470 Wipes · 3 h213 48 h

Station XX-15344 · no signal

Local Rust Dev

Offline 212.142.65.126:28015 checked 7d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 19:24 UTC25d ago M0.0rising 1 – running 0
Sat 3 Oct, 17:01 UTC26d ago M0.0rising 1 – 1.1 days 0
Fri 2 Oct, 19:26 UTC27d ago M0.0rising 1 – 0.9 days 0
Sun 27 Sep, 13:10 UTC32d ago M0.0steady 0 – 5.3 days 0
Fri 25 Sep, 20:09 UTC34d ago M0.0steady 1 – 1.7 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
65/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
20/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
67/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
267/ 310
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local Rust Dev?

The map on Local Rust Dev is procedural, produced by the game.

Which settings and rules apply on Local Rust Dev?

You will find no gather rate in the name of Local Rust Dev. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Local Rust Dev?

A reading taken now finds Local Rust Dev offline; the most recent activity was 7 days 8 hours ago. The seven-day average for this server is 0 players.

How does Local Rust Dev rank against other Rust servers?

Over the last seven days, Local Rust Dev recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Local Rust Dev stay online?

No contact with Local Rust Dev right now, and the last recorded contact was 7 days 8 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Local Rust Dev hosted?

Nothing about a region comes from Local Rust Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 212.142.65.126:28015 is the address it uses.

What build of Rust does Local Rust Dev use?

Local Rust Dev is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Local Rust Dev?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does Local Rust Dev wipe, and on which days?

There is no next wipe to predict at Local Rust Dev, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 3 hours is how long the current world has been running.

Tags

What do the server tags on Local Rust Dev mean?

The game's server browser reads the tags Local Rust Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local Rust Dev appear?

These Rust Server Trends lists include Local Rust Dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto Local Rust Dev?

Enter client.connect 212.142.65.126:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.