Station XX-15344 · no signal
Local Rust Dev
Offline 212.142.65.126:28015 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC25d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 3 Oct, 17:01 UTC26d ago | M0.0▲rising | 1 | – | 1.1 days | 0 | |
| Fri 2 Oct, 19:26 UTC27d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Sun 27 Sep, 13:10 UTC32d ago | M0.0■steady | 0 | – | 5.3 days | 0 | |
| Fri 25 Sep, 20:09 UTC34d ago | M0.0■steady | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Rust Dev?
The map on Local Rust Dev is procedural, produced by the game.
Which settings and rules apply on Local Rust Dev?
You will find no gather rate in the name of Local Rust Dev. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Local Rust Dev?
A reading taken now finds Local Rust Dev offline; the most recent activity was 7 days 8 hours ago. The seven-day average for this server is 0 players.
How does Local Rust Dev rank against other Rust servers?
Over the last seven days, Local Rust Dev recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Local Rust Dev stay online?
No contact with Local Rust Dev right now, and the last recorded contact was 7 days 8 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Local Rust Dev hosted?
Nothing about a region comes from Local Rust Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 212.142.65.126:28015 is the address it uses.
What build of Rust does Local Rust Dev use?
Local Rust Dev is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Local Rust Dev?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does Local Rust Dev wipe, and on which days?
There is no next wipe to predict at Local Rust Dev, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 3 hours is how long the current world has been running.
Tags
What do the server tags on Local Rust Dev mean?
The game's server browser reads the tags Local Rust Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Rust Dev appear?
These Rust Server Trends lists include Local Rust Dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Local Rust Dev?
Enter client.connect 212.142.65.126:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.