Station XX-15222 · no signal
BastionDEV [RELEASE]
Offline 212.112.119.248:28015 checked 27d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,222
- top 64%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on BastionDEV [RELEASE]?
A procedural map runs on BastionDEV [RELEASE], generated by the game.
Which settings and rules apply on BastionDEV [RELEASE]?
No gather rate appears in the name of BastionDEV [RELEASE]. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on BastionDEV [RELEASE]?
BastionDEV [RELEASE] is not responding at this moment and is offline, last seen 27 days 21 hours ago.
How does BastionDEV [RELEASE] rank against other Rust servers?
The last seven days of player hours place BastionDEV [RELEASE] at #15,222, in the top 64% of all ranked servers.
Server details
How reliably does BastionDEV [RELEASE] stay online?
No contact with BastionDEV [RELEASE] right now, and the last recorded contact was 27 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.
Which region does BastionDEV [RELEASE] run from?
Nothing about a region comes from BastionDEV [RELEASE]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 212.112.119.248:28015.
What build of Rust does BastionDEV [RELEASE] use?
On Windows, BastionDEV [RELEASE] runs Rust network protocol 2634 and build 166462. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does BastionDEV [RELEASE] wipe, and on which days?
On record so far are too few of BastionDEV [RELEASE]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 21 hours.
Server tags
What do the server tags on BastionDEV [RELEASE] mean?
Tags published by BastionDEV [RELEASE] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166462 (Build): The game build is 166462; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does BastionDEV [RELEASE] appear?
You will find BastionDEV [RELEASE] on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto BastionDEV [RELEASE]?
You can connect by pressing F1 in Rust and typing client.connect 212.112.119.248:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.