Station XX-15150 · no signal
relulu_test
Offline 211.7.96.146:28115 checked 13d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,150
- top 70%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on relulu_test?
A procedural map runs on relulu_test, generated by the game.
Which settings and rules apply on relulu_test?
The name of relulu_test gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on relulu_test?
A reading taken now finds relulu_test offline; the most recent activity was 13 days 23 hours ago.
How does relulu_test rank against other Rust servers?
The last seven days of player hours place relulu_test at #15,150, in the top 70% of all ranked servers.
Server details
How reliably does relulu_test stay online?
No contact with relulu_test right now, and the last recorded contact was 13 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.
Where in the world is relulu_test hosted?
No region is published by relulu_test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 211.7.96.146:28115.
Which Rust version is relulu_test running?
On Windows, relulu_test runs Rust network protocol 2634 and build 167058. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does relulu_test run its wipes?
The rhythm of relulu_test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 14 days.
Tags
What do the server tags on relulu_test mean?
These are the tags relulu_test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does relulu_test appear?
The Rust Server Trends lists that take in relulu_test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to relulu_test?
Enter client.connect 211.7.96.146:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.