Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players40,773 Active3,012 Wipes · 3 h86 48 h

Station XX-6941 · recording

KILLING ME RUST

Online 210.131.209.245:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,941
top 31%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6941 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 09:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.3 daysbetween real wipes
wipe-day peak
8players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 18:39 UTC21d ago M0.3rising 8 – running 6
Fri 2 Oct, 11:08 UTC25d ago M1.0rising 9 held half 4.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
121/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
125/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
49/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
23/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on KILLING ME RUST?

KILLING ME RUST runs a procedural map of size 4,600 with seed 6673174, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on KILLING ME RUST?

No gather rate appears in the name of KILLING ME RUST. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on KILLING ME RUST right now?

0 of the 50 slots on KILLING ME RUST are filled right now. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 0 players.

How does KILLING ME RUST rank against other Rust servers?

On player hours for the past week, KILLING ME RUST sits at #6,941, which puts it inside the top 31% of every ranked server.

Operator and location

How reliably does KILLING ME RUST stay online?

KILLING ME RUST is up at the moment. The uptime it reports puts its last restart about 7 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does KILLING ME RUST hold a steady tick rate?

The 48-hour average is 121 server fps; 81 is the lowest observed. At its highest, it carried 122,783 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,469 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is KILLING ME RUST hosted?

Nothing about a region comes from KILLING ME RUST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 210.131.209.245:28015.

What build of Rust does KILLING ME RUST use?

Rust network protocol 2635 and build 168909 on Linux is what KILLING ME RUST runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on KILLING ME RUST?

The recent wipes averaged a busiest count of 8 players. The peak on the most recent wipe came 45 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does KILLING ME RUST wipe, and on which days?

The rhythm of KILLING ME RUST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 7 hours is how long the current world has been running.

Server tags

What do the server tags on KILLING ME RUST mean?

The game's server browser reads the tags KILLING ME RUST publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does KILLING ME RUST appear?

The Rust Server Trends lists that take in KILLING ME RUST are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to KILLING ME RUST?

To join, enter client.connect 210.131.209.245:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.