Rust Server TrendsSeismic network · station log
Recording Stations11,752 Players56,681 Active3,410 Wipes · 3 h130 48 h

Station NA-4176 · recording

Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S

Online NA 209.74.93.104:28015 checked 6m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.2falling
−1 players on the day
7-day average
0
peak 3
Rank
#4,176
top 19% · #699 in NA
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station NA-4176 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.2falling−1 players
Sharpest hour
−1into Tue 22:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.511.5200:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 19% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 00:35 UTC22h ago – – – – – 1
Thu 22 Oct, 21:41 UTC6d ago – – – – – 1
Thu 22 Oct, 19:37 UTC6d ago – – – – – 2
Thu 22 Oct, 19:09 UTC6d ago – – – – – 0
Thu 22 Oct, 18:59 UTC6d ago – – – – – 0
Thu 22 Oct, 18:36 UTC6d ago – – – – – 0
Thu 22 Oct, 18:28 UTC6d ago – – – – – 0
Tue 20 Oct, 20:14 UTC8d ago – – – – – 0
Tue 20 Oct, 19:55 UTC8d ago – – – – – 1
Sat 10 Oct, 19:27 UTC18d ago M0.0steady 0 – – 10 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S?

Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S runs a procedural map of size 4,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S?

You will find no gather rate in the name of Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S?

At this moment, Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S records 0 players across 125 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.

How does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S rank against other Rust servers?

For player hours across the last seven days, Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S takes #4,176 overall and #699 in North America, inside the top 19% of all ranked servers.

Operator and location

How reliably does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S stay online?

Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S is up at the moment. The uptime it reports puts its last restart about 20 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 9 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S perform under load?

Across the last 48 hours it averaged 173 server fps, with a floor of 124. Buildings, deployables and all the rest of the world's entities brought it to a high of 109,151. Memory use peaked at 3,970 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S hosted?

In North America Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 209.74.93.104:28015 is the address it uses.

What build of Rust does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S use?

On Linux, Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S runs Rust network protocol 2635 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S run its wipes?

None of the resets at Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S mean?

These are the tags Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S appear?

These Rust Server Trends lists include Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Join the server

How do you connect to Eternal Nexus - TGC PVE-PVP|RP Friendly|RaidContracts|Bradley|S?

To join, enter client.connect 209.74.93.104:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://eternalnexus.org.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp125
Max players The server has 125 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.