Station XX-15335 · recording
Clan AFK: Rust & Ruin
Online 209.192.255.27:21495 checked 10m ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Clan AFK: Rust & Ruin?
Generated by the game, the map on Clan AFK: Rust & Ruin is procedural, size 2,000 with seed 484554513. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Clan AFK: Rust & Ruin?
No gather rate appears in the name of Clan AFK: Rust & Ruin. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Clan AFK: Rust & Ruin right now?
At this moment, Clan AFK: Rust & Ruin records 0 players across 125 slots. The seven-day average for this server is 0 players.
How does Clan AFK: Rust & Ruin rank against other Rust servers?
The last seven days of player hours place Clan AFK: Rust & Ruin at #15,335, in the top 69% of all ranked servers.
Operator and location
How reliably does Clan AFK: Rust & Ruin stay online?
Clan AFK: Rust & Ruin is up at the moment. The uptime it reports puts its last restart about 25 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 15 October 2026 is when Rust Server Trends first recorded it.
Does Clan AFK: Rust & Ruin hold a steady tick rate?
Its average server fps over the last 48 hours was 236, and it never dropped below 227. Buildings, deployables and all the rest of the world's entities brought it to a high of 16,460. It reached a ceiling of 6,217 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Clan AFK: Rust & Ruin hosted?
No region is published by Clan AFK: Rust & Ruin. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 209.192.255.27:21495 is the address it uses.
Which Rust version is Clan AFK: Rust & Ruin running?
On Linux, Clan AFK: Rust & Ruin runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Clan AFK: Rust & Ruin wipe, and on which days?
On record so far are too few of Clan AFK: Rust & Ruin's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 20 days 14 hours.
Server tags
What do the server tags on Clan AFK: Rust & Ruin mean?
The game's server browser reads the tags Clan AFK: Rust & Ruin publishes: gmrust (Game mode): You'll find standard Rust survival here; mp125 (Max players): 125 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Clan AFK: Rust & Ruin appear?
These Rust Server Trends lists include Clan AFK: Rust & Ruin: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Clan AFK: Rust & Ruin?
To join, enter client.connect 209.192.255.27:21495 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://www.clanafk.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
