Station XX-15276 · recording
NERV
Online 209.192.255.195:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,276
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on NERV?
The procedural map on NERV is size 4,500 with seed 1075646401, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on NERV?
You will find no gather rate in the name of NERV. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on NERV?
At this moment, NERV records 0 players across 10 slots. The seven-day average for this server is 0 players.
How does NERV rank against other Rust servers?
The last seven days of player hours place NERV at #15,276, in the top 69% of all ranked servers.
Operator and location
How reliably does NERV stay online?
As recorded now, NERV is running. Going by the uptime figure it reports, it restarted about 2 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 19 October 2026 is when Rust Server Trends first recorded it.
Does NERV hold a steady tick rate?
The 48-hour average is 113 server fps; 29 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 114,674. Its highest memory use was 5,544 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is NERV hosted?
A region is not published by NERV. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 209.192.255.195:28015.
Which Rust version is NERV running?
NERV is running Rust network protocol 2635 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does NERV run its wipes?
The rhythm of NERV cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 4 hours.
Lists and tags
What do the server tags on NERV mean?
These are the tags NERV publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does NERV appear?
These Rust Server Trends lists include NERV: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to NERV?
Enter client.connect 209.192.255.195:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.