Station XX-15358 · recording
fghf
Online 209.192.255.166:26721 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on fghf?
The procedural map on fghf is size 2,000 with seed 425293779, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on fghf?
No gather rate appears in the name of fghf. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on fghf?
At this moment, fghf records 0 players across 40 slots. The seven-day average for this server is 0 players.
How does fghf rank against other Rust servers?
Over the last seven days, fghf recorded enough player hours to reach #15,358 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does fghf stay online?
As recorded now, fghf is running. Its reported uptime points to a restart about 6 days 16 hours ago. Of the 144 hours in the last 6 full days, it was up for 143, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
How well does fghf perform under load?
The 48-hour average is 236 server fps; 222 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 14,775. Its highest memory use was 4,555 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does fghf run from?
No region is published by fghf. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 209.192.255.166:26721.
Which Rust version is fghf running?
Rust network protocol 2634 and build 167781 on Linux is what fghf runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does fghf wipe, and on which days?
Too few wipes of fghf are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 20 days 8 hours.
Lists and tags
What do the server tags on fghf mean?
Tags published by fghf and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does fghf appear?
You will find fghf on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto fghf?
To join, enter client.connect 209.192.255.166:26721 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.