Rust Server TrendsSeismic network · station log
Recording Stations11,681 Players55,814 Active3,378 Wipes · 3 h100 48 h

Station NA-14217 · no signal

[US] Bluezone101

Offline NA 209.126.2.184:28038 checked 23h ago

monthly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,217
top 64% · #1456 in NA
Last wipe
6d ago
monthly schedule
Next wipe
8d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-14217 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0016:0021:0001:0006:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0016:0021:0001:0006:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep7 Oct14 Oct21 Oct28 Oct

Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

usual gap
19.8 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 16:57 UTC6d ago M0.0steady 1 – running 1
Thu 1 Oct, 22:22 UTC FW26d ago M0.0steady 0 – 19.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average
6/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
7/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average
4/ 1000
Pine Hosting - Rust Server NA · groups of 8+ · monthly · 2 on average
0/ 50
Testing Grounds NA · groups of 8+ · monthly · 2 on average
0/ 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average
3/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Bluezone101?

Generated by the game, the map on [US] Bluezone101 is procedural, size 4,250 with seed 330014502. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [US] Bluezone101?

The name of [US] Bluezone101 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [US] Bluezone101?

[US] Bluezone101 is not responding at this moment and is offline, last seen 23 hours ago. The seven-day average is 0 players, with a peak of 1.

How does [US] Bluezone101 rank against other Rust servers?

The last seven days of player hours place [US] Bluezone101 at #14,217, in the top 64% of all ranked servers and #1,456 in North America.

Server facts

How reliably does [US] Bluezone101 stay online?

No contact with [US] Bluezone101 right now, and the last recorded contact was 23 hours ago. Going by the uptime figure it reports, it restarted about 4 minutes ago. Of the 168 hours in the last 7 full days, it was up for 156, or 93% of the time. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [US] Bluezone101 perform under load?

The 48-hour average is 44 server fps; 19 is the lowest observed. At its highest, it carried 48,553 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,012 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [US] Bluezone101 hosted?

In North America [US] Bluezone101 lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 209.126.2.184:28038.

Which Rust version is [US] Bluezone101 running?

Rust network protocol 2635 and build 168909 on Linux is what [US] Bluezone101 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [US] Bluezone101?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does [US] Bluezone101 run its wipes?

The force wipe is the only wipe [US] Bluezone101 takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 6 days 17 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [US] Bluezone101 mean?

The game's server browser reads the tags [US] Bluezone101 publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Bluezone101 appear?

You will find [US] Bluezone101 on the following Rust Server Trends lists: Rust servers with the tutorial, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

How do you connect to [US] Bluezone101?

To join, enter client.connect 209.126.2.184:28038 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.