Rust Server TrendsSeismic network · station log
Recording Stations11,814 Players72,000 Active3,646 Wipes · 3 h206 48 h

Station XX-15848 · no signal

osmium dev gate-oxide (local)

Offline 208.88.69.27:28910 checked 20d ago

moddedoxide
Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,848
top 72%
Last wipe
20d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15848 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 15:14 UTC20d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
169/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
81/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
23/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
25/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average
265/ 700
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on osmium dev gate-oxide (local)?

The map on osmium dev gate-oxide (local) is procedural, produced by the game.

Which settings and rules apply on osmium dev gate-oxide (local)?

No gather rate appears in the name of osmium dev gate-oxide (local). The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on osmium dev gate-oxide (local)?

osmium dev gate-oxide (local) is not responding at this moment and is offline, last seen 20 days 22 hours ago.

How does osmium dev gate-oxide (local) rank against other Rust servers?

The last seven days of player hours place osmium dev gate-oxide (local) at #15,848, in the top 72% of all ranked servers.

Server details

How reliably does osmium dev gate-oxide (local) stay online?

osmium dev gate-oxide (local) is down at the moment; the last recorded contact was 20 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 8 October 2026 is when Rust Server Trends first recorded it.

Which region does osmium dev gate-oxide (local) run from?

Nothing about a region comes from osmium dev gate-oxide (local). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 208.88.69.27:28910 is the address it uses.

Which Rust version is osmium dev gate-oxide (local) running?

osmium dev gate-oxide (local) is running Rust network protocol 2634 and build 167058 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on osmium dev gate-oxide (local)?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does osmium dev gate-oxide (local) wipe, and on which days?

Too few wipes of osmium dev gate-oxide (local) are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 20 days 22 hours is how long the current world has been running.

Server tags

What do the server tags on osmium dev gate-oxide (local) mean?

Tags published by osmium dev gate-oxide (local) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does osmium dev gate-oxide (local) appear?

The Rust Server Trends lists that take in osmium dev gate-oxide (local) are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto osmium dev gate-oxide (local)?

You can connect by pressing F1 in Rust and typing client.connect 208.88.69.27:28910 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp4
Max players 4 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.