Station XX-15400 · no signal
osmium dev rel044-contracts (local)
Offline 208.88.69.27:28870 checked 5d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,400
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:39 UTC5d ago | M0.0■steady | 0 | – | – | running | 0 |
| Thu 22 Oct, 04:19 UTC6d ago | M0.0■steady | 0 | – | 0.6 days | 0 | |
| Sat 10 Oct, 02:49 UTC18d ago | M0.0■steady | 0 | – | – | 12.1 days | 0 |
| Thu 8 Oct, 11:12 UTC19d ago | M0.0■steady | 0 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on osmium dev rel044-contracts (local)?
A procedural map runs on osmium dev rel044-contracts (local), generated by the game.
Which settings and rules apply on osmium dev rel044-contracts (local)?
The name of osmium dev rel044-contracts (local) gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on osmium dev rel044-contracts (local) right now?
No players are recorded on osmium dev rel044-contracts (local) at this moment; it is offline, and the last sighting was 5 days 13 hours ago. The population averaged 0 players over the past week.
How does osmium dev rel044-contracts (local) rank against other Rust servers?
The last seven days of player hours place osmium dev rel044-contracts (local) at #15,400, in the top 69% of all ranked servers.
Server details
How reliably does osmium dev rel044-contracts (local) stay online?
No contact with osmium dev rel044-contracts (local) right now, and the last recorded contact was 5 days 13 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. On 8 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does osmium dev rel044-contracts (local) run from?
No region is published by osmium dev rel044-contracts (local). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 208.88.69.27:28870.
Which Rust version is osmium dev rel044-contracts (local) running?
Rust network protocol 2634 and build 167231 on Linux is what osmium dev rel044-contracts (local) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on osmium dev rel044-contracts (local)?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does osmium dev rel044-contracts (local) wipe, and on which days?
No next wipe can be predicted for osmium dev rel044-contracts (local), which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days 13 hours.
Server tags
What do the server tags on osmium dev rel044-contracts (local) mean?
Tags published by osmium dev rel044-contracts (local) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; osmium (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does osmium dev rel044-contracts (local) appear?
These Rust Server Trends lists include osmium dev rel044-contracts (local): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto osmium dev rel044-contracts (local)?
To join, enter client.connect 208.88.69.27:28870 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.