Station XX-15789 · no signal
osmium dev p7staging (local)
Offline 208.88.69.27:28760 checked 19d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,789
- top 72%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 00:13 UTC19d ago | M0.0■steady | 0 | – | – | running | 0 |
| Thu 8 Oct, 00:36 UTC21d ago | M0.0■steady | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on osmium dev p7staging (local)?
A procedural map runs on osmium dev p7staging (local), generated by the game.
Which settings and rules apply on osmium dev p7staging (local)?
No gather rate appears in the name of osmium dev p7staging (local). Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on osmium dev p7staging (local)?
A reading taken now finds osmium dev p7staging (local) offline; the most recent activity was 19 days 16 hours ago.
How does osmium dev p7staging (local) rank against other Rust servers?
The last seven days of player hours place osmium dev p7staging (local) at #15,789, in the top 72% of all ranked servers.
Server facts
How reliably does osmium dev p7staging (local) stay online?
As recorded now, osmium dev p7staging (local) is not reachable, the last contact having been 19 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 8 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is osmium dev p7staging (local) hosted?
A region is not published by osmium dev p7staging (local). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 208.88.69.27:28760.
Which Rust version is osmium dev p7staging (local) running?
Rust network protocol 2635 and build 167508 on Linux is what osmium dev p7staging (local) runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on osmium dev p7staging (local)?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does osmium dev p7staging (local) run its wipes?
The rhythm of osmium dev p7staging (local) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 19 days 16 hours.
Server tags
What do the server tags on osmium dev p7staging (local) mean?
The game's server browser reads the tags osmium dev p7staging (local) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167508 (Build): Game build: 167508; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does osmium dev p7staging (local) appear?
These Rust Server Trends lists include osmium dev p7staging (local): Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to osmium dev p7staging (local)?
You can connect by pressing F1 in Rust and typing client.connect 208.88.69.27:28760 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.