Station XX-15869 · no signal
osmium dev p1c-osmium (local)
Offline 208.88.69.27:28610 checked 19d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,869
- top 72%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on osmium dev p1c-osmium (local)?
The map on osmium dev p1c-osmium (local) is procedural, produced by the game.
Which settings and rules apply on osmium dev p1c-osmium (local)?
The name of osmium dev p1c-osmium (local) gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on osmium dev p1c-osmium (local)?
No players are recorded on osmium dev p1c-osmium (local) at this moment; it is offline, and the last sighting was 19 days 7 hours ago.
How does osmium dev p1c-osmium (local) rank against other Rust servers?
On player hours for the past week, osmium dev p1c-osmium (local) sits at #15,869, which puts it inside the top 72% of every ranked server.
Operator and location
How reliably does osmium dev p1c-osmium (local) stay online?
osmium dev p1c-osmium (local) is down at the moment; the last recorded contact was 19 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 9 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does osmium dev p1c-osmium (local) run from?
Nothing about a region comes from osmium dev p1c-osmium (local). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 208.88.69.27:28610.
What build of Rust does osmium dev p1c-osmium (local) use?
Rust network protocol 2634 and build 167231 on Linux is what osmium dev p1c-osmium (local) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does osmium dev p1c-osmium (local) wipe, and on which days?
Too few wipes of osmium dev p1c-osmium (local) are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 7 hours is how long the current world has been running.
Tags
What do the server tags on osmium dev p1c-osmium (local) mean?
The game's server browser reads the tags osmium dev p1c-osmium (local) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does osmium dev p1c-osmium (local) appear?
These Rust Server Trends lists include osmium dev p1c-osmium (local): Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to osmium dev p1c-osmium (local)?
To join, enter client.connect 208.88.69.27:28610 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.