Rust Server TrendsSeismic network · station log
Recording Stations11,602 Players40,013 Active2,858 Wipes · 3 h134 48 h

Station XX-15273 · recording

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 9m ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,273
top 69%
Last wipe
29d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15273 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC29d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
36/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
54/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
9/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
42/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
40/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [GNG] Development Server | Staging & Plugin Testing?

Generated by the game, the map on [GNG] Development Server | Staging & Plugin Testing is procedural, size 3,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [GNG] Development Server | Staging & Plugin Testing?

You will find no gather rate in the name of [GNG] Development Server | Staging & Plugin Testing. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [GNG] Development Server | Staging & Plugin Testing right now?

A reading taken now shows 0 players on [GNG] Development Server | Staging & Plugin Testing, which has 2 slots. The population averaged 0 players over the past week.

How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?

Over the last seven days, [GNG] Development Server | Staging & Plugin Testing recorded enough player hours to reach #15,273 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does [GNG] Development Server | Staging & Plugin Testing stay online?

[GNG] Development Server | Staging & Plugin Testing is up at the moment. Its reported uptime points to a restart about 10 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [GNG] Development Server | Staging & Plugin Testing perform under load?

The 48-hour average is 205 server fps; 186 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,230. Memory use peaked at 4,350 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [GNG] Development Server | Staging & Plugin Testing hosted?

A region is not published by [GNG] Development Server | Staging & Plugin Testing. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 208.73.203.30:7781.

What build of Rust does [GNG] Development Server | Staging & Plugin Testing use?

On Windows, [GNG] Development Server | Staging & Plugin Testing runs Rust network protocol 2634 and build 166406. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?

3 players, on average, was the busiest crowd at its recent wipes. 11 hours into the latest wipe, the crowd reached its peak.

How often does [GNG] Development Server | Staging & Plugin Testing wipe, and on which days?

On record so far are too few of [GNG] Development Server | Staging & Plugin Testing's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 29 days 11 hours.

Tags

What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?

The game's server browser reads the tags [GNG] Development Server | Staging & Plugin Testing publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166406 (Build): Game build: 166406; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [GNG] Development Server | Staging & Plugin Testing appear?

The Rust Server Trends lists that take in [GNG] Development Server | Staging & Plugin Testing are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto [GNG] Development Server | Staging & Plugin Testing?

Enter client.connect 208.73.203.30:7781 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.greatnorthgaming.com.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server has 2 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166406
Build Game build: 166406.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.