Rust Server TrendsSeismic network · station log
Recording Stations11,750 Players60,289 Active3,494 Wipes · 3 h128 48 h

Station NA-15903 · no signal

CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |

Offline NA 208.52.153.63:28022 checked 20d ago

moddedoxide
Connect
Players now
0/ 1000
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,903
top 72% · #1537 in NA
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-15903 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1000 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
31players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepMon 28 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 39 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:23 UTC FW26d ago M0.8rising 6 – running 0
Mon 28 Sep, 10:43 UTC29d ago M1.6rising 43 halved by day 1 3.3 days 0
Mon 28 Sep, 02:22 UTC29d ago M1.5rising 43 – 0.3 days 11
Wed 23 Sep, 12:34 UTC34d ago M1.5rising 32 held half 4.6 days 1
Tue 22 Sep, 15:51 UTC35d ago M1.5rising 33 – 0.9 days 0
Tue 22 Sep, 07:07 UTC35d ago M1.5rising 33 – 0.4 days 0
Sat 19 Sep, 21:06 UTC38d ago M1.4rising 27 held half 2.4 days 0
Fri 18 Sep, 23:35 UTC38d ago M1.3rising 20 – 0.9 days 0
Fri 18 Sep, 11:59 UTC39d ago M1.1rising 12 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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19/ 400
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94/ 400
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |?

CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | runs a procedural map of size 1,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name ATLAS MINI-GAMES.

Which settings and rules apply on CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |?

The name of CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | gives no gather rate. 1000 players is the most a group can hold. In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | right now?

A reading taken now finds CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | offline; the most recent activity was 20 days 3 hours ago.

How does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | rank against other Rust servers?

The last seven days of player hours place CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | at #15,903, in the top 72% of all ranked servers and #1,537 in North America.

Server facts

How reliably does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | stay online?

As recorded now, CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | is not reachable, the last contact having been 20 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | run from?

In North America CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 208.52.153.63:28022 is the address it uses.

Which Rust version is CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | running?

CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | is running Rust network protocol 2634 and build 166494 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |?

31 players, on average, was the busiest crowd at its recent wipes. 39 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | wipe, and on which days?

No next wipe can be predicted for CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 4 hours is how long the current world has been running.

Server tags

What do the server tags on CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | mean?

The game's server browser reads the tags CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | publishes: gmvanilla (Game mode): Survival in vanilla mode; mp1000 (Max players): The server has 1,000 slots; ts1000 (Group limit): Each team can hold up to 1000; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser; sc1 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | appear?

The Rust Server Trends lists that take in CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels | are: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto CSL US - Competitive Scrim League | Ranked | Aimtrain | Duels |?

Enter client.connect 208.52.153.63:28022 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/clanscrims is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,^e,^d,NA,gmvanilla,cs166494,sc1,ts1000,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp1000
Max players The server has 1,000 slots.
ts1000
Group limit Each team can hold up to 1000.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build Game build: 166494.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Other

sc1
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.