Station XX-14610 · no signal
Local Plugin Test (not public)
Offline 208.188.186.148:28015 checked 16h ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,610
- top 65%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 9.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 06:31 UTC10d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 9 Oct, 12:56 UTC20d ago | M0.0▲rising | 1 | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local Plugin Test (not public)?
The map on Local Plugin Test (not public) is procedural, produced by the game.
Which settings and rules apply on Local Plugin Test (not public)?
No gather rate appears in the name of Local Plugin Test (not public). At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Local Plugin Test (not public)?
A reading taken now finds Local Plugin Test (not public) offline; the most recent activity was 16 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 0 players.
How does Local Plugin Test (not public) rank against other Rust servers?
The last seven days of player hours place Local Plugin Test (not public) at #14,610, in the top 65% of all ranked servers.
Server details
How reliably does Local Plugin Test (not public) stay online?
No contact with Local Plugin Test (not public) right now, and the last recorded contact was 16 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Which region does Local Plugin Test (not public) run from?
A region is not published by Local Plugin Test (not public). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 208.188.186.148:28015 is the address it uses.
What build of Rust does Local Plugin Test (not public) use?
Rust network protocol 2635 and build 168909 on Windows is what Local Plugin Test (not public) runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Local Plugin Test (not public)?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does Local Plugin Test (not public) wipe, and on which days?
The rhythm of Local Plugin Test (not public) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on Local Plugin Test (not public) mean?
The game's server browser reads the tags Local Plugin Test (not public) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Plugin Test (not public) appear?
The Rust Server Trends lists that take in Local Plugin Test (not public) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Local Plugin Test (not public)?
You can connect by pressing F1 in Rust and typing client.connect 208.188.186.148:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.